phaser/examples/wip/offset.js
photonstorm 3c164b466c * Updated: event.preventDefault() has been added to all Mouse event handlers.
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00

33 lines
548 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
}
var sprite1;
function create() {
game.stage.backgroundColor = '#2d2d2d';
sprite1 = game.add.sprite(350, 300, 'atari');
sprite1.name = 'atari';
sprite1.anchor.setTo(0.5, -2);
}
function update() {
sprite1.angle += 1;
}
function render() {
game.debug.renderSpriteCorners(sprite1);
}