phaser/examples/wip/fixdrag.js

72 lines
1.5 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#007236';
game.load.image('ball', 'assets/sprites/shinyball.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
}
var sprite;
var cursors;
function create() {
game.world.setBounds(0, 0, 1000, 1000);
for (var i = 0; i < 100; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
sprite = game.add.sprite(200, 200, 'ball');
sprite.fixedToCamera = true;
// sprite.cameraOffset.setTo(200, 200);
sprite.inputEnabled = true;
sprite.input.enableDrag();
sprite.events.onInputOver.add(wibble, this);
cursors = game.input.keyboard.createCursorKeys();
}
function wibble() {
console.log('over');
}
function update() {
if (cursors.up.isDown)
{
game.camera.y -= 4;
}
else if (cursors.down.isDown)
{
game.camera.y += 4;
}
if (cursors.left.isDown)
{
game.camera.x -= 4;
}
else if (cursors.right.isDown)
{
game.camera.x += 4;
}
}
function render() {
game.debug.renderText(sprite.cameraOffset.x, 32, 32);
game.debug.renderText(sprite.cameraOffset.y, 32, 64);
game.debug.renderPointer(game.input.activePointer);
}