phaser/examples/input/follow mouse.js
2013-10-22 03:58:20 +01:00

37 lines
819 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'assets/sprites/shinyball.png');
}
var sprite;
function create() {
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'ball');
}
function update() {
// only move when you click
if (game.input.mousePointer.isDown)
{
// 400 is the speed it will move towards the mouse
game.physics.moveToPointer(sprite, 400);
// if it's overlapping the mouse, don't move any more
if (Phaser.Rectangle.contains(sprite.body, game.input.x, game.input.y))
{
sprite.body.velocity.setTo(0, 0);
}
}
else
{
sprite.body.velocity.setTo(0, 0);
}
}