.. |
angle
|
Improved Math.Angle function documentation.
|
2018-05-24 13:14:04 +01:00 |
distance
|
Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
|
2018-05-24 11:40:53 +01:00 |
easing
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
fuzzy
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
interpolation
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
pow2
|
Elaborated fuzzy math function descriptions.
|
2018-05-24 12:06:44 +01:00 |
random-data-generator
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
snap
|
Added divide argument to the Snap methods.
|
2018-08-03 00:34:11 +01:00 |
Average.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
Bernstein.js
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
Between.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
CatmullRom.js
|
Documented a few more Phaser.Math functions.
|
2018-05-24 12:59:27 +01:00 |
CeilTo.js
|
Documented a few more Phaser.Math functions.
|
2018-05-24 12:59:27 +01:00 |
Clamp.js
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
const.js
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
DegToRad.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
Difference.js
|
Add full stops at the end of doc sentences
|
2018-04-22 17:03:47 +10:00 |
Factorial.js
|
Fill all description tags for Phaser.Math.Factorial
|
2018-04-22 16:59:44 +10:00 |
FloatBetween.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
FloorTo.js
|
Documented a few more Phaser.Math functions.
|
2018-05-24 12:59:27 +01:00 |
FromPercent.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
GetSpeed.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
index.js
|
The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576
|
2018-04-16 16:07:52 +01:00 |
IsEven.js
|
Fill description tags in IsEven.js
|
2018-04-24 16:23:42 +10:00 |
IsEvenStrict.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
Linear.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
Matrix3.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
Matrix4.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
MaxAdd.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
MinSub.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
Percent.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
Quaternion.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
RadToDeg.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
RandomXY.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
RandomXYZ.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
RandomXYZW.js
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
Rotate.js
|
Fill all description tags in Rotate.js
|
2018-04-24 16:22:05 +10:00 |
RotateAround.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
RotateAroundDistance.js
|
Started documenting top-level Phaser.Math functions and classes.
|
2018-05-23 10:46:16 +01:00 |
RotateVec3.js
|
Documented the majority of the Geom Line functions.
|
2018-06-21 18:13:56 +01:00 |
RoundAwayFromZero.js
|
Fill all description tags in RoundAwayFromZero.js
|
2018-04-24 16:23:26 +10:00 |
RoundTo.js
|
Documented a few more Phaser.Math functions.
|
2018-05-24 12:59:27 +01:00 |
SinCosTableGenerator.js
|
Documented SinCosTableGenerator and a few more easing parameters.
|
2018-05-31 16:29:42 +01:00 |
SmootherStep.js
|
Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
|
2018-05-24 18:48:12 +01:00 |
SmoothStep.js
|
Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
|
2018-05-24 18:48:12 +01:00 |
TransformXY.js
|
Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
|
2018-08-29 16:10:48 +01:00 |
Vector2.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
Vector3.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
Vector4.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
Within.js
|
Fill in remaining description tags for Within.js
|
2018-04-24 16:22:52 +10:00 |
Wrap.js
|
Documented Math.Angle functions and Math.Wrap.
|
2018-05-23 17:42:54 +01:00 |