phaser/src/math
2018-10-10 10:49:13 +01:00
..
angle Improved Math.Angle function documentation. 2018-05-24 13:14:04 +01:00
distance Documented Math.Distance, Math.Fuzzy and Math.Interpolation. 2018-05-24 11:40:53 +01:00
easing Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
fuzzy Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
interpolation Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
pow2 Elaborated fuzzy math function descriptions. 2018-05-24 12:06:44 +01:00
random-data-generator Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
snap Added divide argument to the Snap methods. 2018-08-03 00:34:11 +01:00
Average.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Bernstein.js Added jsdocs 2018-02-12 16:01:21 +00:00
Between.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
CatmullRom.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
CeilTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
Clamp.js Added jsdocs 2018-02-12 16:01:21 +00:00
const.js Added jsdocs 2018-02-12 16:01:21 +00:00
DegToRad.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Difference.js Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Factorial.js Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
FloatBetween.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
FloorTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
FromPercent.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
GetSpeed.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
index.js The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
IsEven.js Fill description tags in IsEven.js 2018-04-24 16:23:42 +10:00
IsEvenStrict.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Linear.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Matrix3.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Matrix4.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
MaxAdd.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
MinSub.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Percent.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Quaternion.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
RadToDeg.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
RandomXY.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
RandomXYZ.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
RandomXYZW.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Rotate.js Fill all description tags in Rotate.js 2018-04-24 16:22:05 +10:00
RotateAround.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
RotateAroundDistance.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
RotateVec3.js Documented the majority of the Geom Line functions. 2018-06-21 18:13:56 +01:00
RoundAwayFromZero.js Fill all description tags in RoundAwayFromZero.js 2018-04-24 16:23:26 +10:00
RoundTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
SinCosTableGenerator.js Documented SinCosTableGenerator and a few more easing parameters. 2018-05-31 16:29:42 +01:00
SmootherStep.js Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations. 2018-05-24 18:48:12 +01:00
SmoothStep.js Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations. 2018-05-24 18:48:12 +01:00
TransformXY.js Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
Vector2.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Vector3.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Vector4.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Within.js Fill in remaining description tags for Within.js 2018-04-24 16:22:52 +10:00
Wrap.js Documented Math.Angle functions and Math.Wrap. 2018-05-23 17:42:54 +01:00