mirror of
https://github.com/photonstorm/phaser
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81 lines
2.4 KiB
JavaScript
81 lines
2.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Searches the entire map layer for the first tile matching the given index, then returns that Tile
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* object. If no match is found, it returns null. The search starts from the top-left tile and
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* continues horizontally until it hits the end of the row, then it drops down to the next column.
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* If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to
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* the top-left.
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*
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* @function Phaser.Tilemaps.Components.FindByIndex
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* @since 3.0.0
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*
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* @param {integer} index - The tile index value to search for.
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* @param {integer} [skip=0] - The number of times to skip a matching tile before returning.
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* @param {boolean} [reverse=false] - If true it will scan the layer in reverse, starting at the
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* bottom-right. Otherwise it scans from the top-left.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {?Phaser.Tilemaps.Tile} The first (or n skipped) tile with the matching index.
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*/
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var FindByIndex = function (findIndex, skip, reverse, layer)
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{
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if (skip === undefined) { skip = 0; }
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if (reverse === undefined) { reverse = false; }
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var count = 0;
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var tx;
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var ty;
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var tile;
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if (reverse)
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{
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for (ty = layer.height - 1; ty >= 0; ty--)
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{
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for (tx = layer.width - 1; tx >= 0; tx--)
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{
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tile = layer.data[ty][tx];
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if (tile && tile.index === findIndex)
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{
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if (count === skip)
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{
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return tile;
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}
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else
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{
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count += 1;
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}
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}
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}
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}
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}
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else
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{
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for (ty = 0; ty < layer.height; ty++)
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{
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for (tx = 0; tx < layer.width; tx++)
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{
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tile = layer.data[ty][tx];
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if (tile && tile.index === findIndex)
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{
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if (count === skip)
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{
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return tile;
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}
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else
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{
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count += 1;
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}
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}
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}
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}
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}
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return null;
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};
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module.exports = FindByIndex;
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