phaser/src/core
2015-01-06 12:58:19 +00:00
..
Camera.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Filter.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexGrid.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexLayer.js jsdoc fixes. 2014-11-25 00:24:28 +00:00
Game.js Simplified call to updateTransform 2015-01-01 18:01:23 -08:00
Group.js Fixes #1410 2014-12-05 19:34:17 -08:00
Plugin.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
PluginManager.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
ScaleManager.js jsdoc fixes / typos. 2015-01-06 12:58:19 +00:00
Signal.js Documentation - Signal 2014-11-30 15:56:20 -08:00
SignalBinding.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Stage.js Simplified call to updateTransform 2015-01-01 18:01:23 -08:00
State.js Added init to State template class. 2014-12-17 13:07:19 +00:00
StateManager.js Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
World.js Added missing docs. 2014-11-26 04:16:52 +00:00