phaser/Tests/sprites/alpha.js
2013-07-13 12:38:59 +01:00

15 lines
593 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
function create() {
// Here we'll assign the new sprite to the local bunny variable
var bunny = game.add.sprite(0, 0, 'bunny');
// And this sets the alpha of the sprite to 0.5, which is 50% opaque
bunny.alpha = 0.5;
}
})();