mirror of
https://github.com/photonstorm/phaser
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33 lines
961 B
TypeScript
33 lines
961 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji: Phaser.Sprite;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
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// The sprite is 320 x 200 pixels in size
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// Here we set the origin to the center of the sprite (half of its width and height, so 160x100)
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// This will cause it to rotate on its center
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fuji.origin.setTo(160, 100);
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game.add.tween(fuji).to({ angle: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true);
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}
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})();
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