phaser/Tests/groups/create group 1.js

26 lines
1.1 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.start();
}
var firstGroup;
function create() {
// Here we'll create a new Group
firstGroup = game.add.group();
// And add some sprites to it
for(var i = 0; i < 10; i++) {
// Create a new sprite at a random screen location
var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
// This set-ups a listener for the event, view your console.log output to see the result
newSprite.events.onAddedToGroup.add(logGroupAdd);
// Add the sprite to the Group
firstGroup.add(newSprite);
}
}
function logGroupAdd(sprite, group, zIndex) {
console.log('Sprite added to Group', group.ID, 'at z-index:', zIndex);
}
})();