mirror of
https://github.com/photonstorm/phaser
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26 lines
1.1 KiB
JavaScript
26 lines
1.1 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.start();
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}
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var firstGroup;
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function create() {
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// Here we'll create a new Group
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firstGroup = game.add.group();
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// And add some sprites to it
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for(var i = 0; i < 10; i++) {
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// Create a new sprite at a random screen location
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var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
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// This set-ups a listener for the event, view your console.log output to see the result
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newSprite.events.onAddedToGroup.add(logGroupAdd);
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// Add the sprite to the Group
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firstGroup.add(newSprite);
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}
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}
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function logGroupAdd(sprite, group, zIndex) {
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console.log('Sprite added to Group', group.ID, 'at z-index:', zIndex);
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}
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})();
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