mirror of
https://github.com/photonstorm/phaser
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188 lines
4.2 KiB
JavaScript
188 lines
4.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A basic Linked List data structure.
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*
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* This implementation _modifies_ the `prev` and `next` properties of each item added:
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* - The `prev` and `next` properties must be writable and should not be used for any other purpose.
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* - Items _cannot_ be added to multiple LinkedLists at the same time.
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* - Only objects can be added.
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*
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* @class Phaser.LinkedList
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* @constructor
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*/
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Phaser.LinkedList = function () {
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/**
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* Next element in the list.
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* @property {object} next
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* @default
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*/
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this.next = null;
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/**
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* Previous element in the list.
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* @property {object} prev
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* @default
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*/
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this.prev = null;
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/**
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* First element in the list.
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* @property {object} first
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* @default
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*/
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this.first = null;
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/**
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* Last element in the list.
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* @property {object} last
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* @default
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*/
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this.last = null;
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/**
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* Number of elements in the list.
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* @property {integer} total
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* @default
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*/
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this.total = 0;
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};
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Phaser.LinkedList.prototype = {
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/**
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* Adds a new element to this linked list.
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*
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* @method Phaser.LinkedList#add
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* @param {object} item - The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through.
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* @return {object} The item that was added.
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*/
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add: function (item) {
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// If the list is empty
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if (this.total === 0 && this.first === null && this.last === null)
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{
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this.first = item;
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this.last = item;
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this.next = item;
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item.prev = this;
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this.total++;
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return item;
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}
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// Gets appended to the end of the list, regardless of anything, and it won't have any children of its own (non-nested list)
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this.last.next = item;
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item.prev = this.last;
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this.last = item;
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this.total++;
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return item;
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},
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/**
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* Resets the first, last, next and previous node pointers in this list.
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*
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* @method Phaser.LinkedList#reset
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*/
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reset: function () {
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this.first = null;
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this.last = null;
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this.next = null;
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this.prev = null;
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this.total = 0;
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},
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/**
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* Removes the given element from this linked list if it exists.
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*
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* @method Phaser.LinkedList#remove
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* @param {object} item - The item to be removed from the list.
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*/
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remove: function (item) {
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if (this.total === 1)
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{
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this.reset();
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item.next = item.prev = null;
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return;
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}
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if (item === this.first)
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{
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// It was 'first', make 'first' point to first.next
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this.first = this.first.next;
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}
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else if (item === this.last)
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{
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// It was 'last', make 'last' point to last.prev
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this.last = this.last.prev;
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}
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if (item.prev)
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{
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// make item.prev.next point to childs.next instead of item
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item.prev.next = item.next;
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}
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if (item.next)
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{
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// make item.next.prev point to item.prev instead of item
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item.next.prev = item.prev;
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}
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item.next = item.prev = null;
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if (this.first === null )
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{
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this.last = null;
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}
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this.total--;
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},
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/**
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* Calls a function on all members of this list, using the member as the context for the callback.
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* The function must exist on the member.
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*
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* @method Phaser.LinkedList#callAll
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* @param {function} callback - The function to call.
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*/
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callAll: function (callback) {
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if (!this.first || !this.last)
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{
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return;
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}
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var entity = this.first;
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do
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{
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if (entity && entity[callback])
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{
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entity[callback].call(entity);
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}
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entity = entity.next;
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}
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while (entity !== this.last.next);
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}
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};
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Phaser.LinkedList.prototype.constructor = Phaser.LinkedList;
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