phaser/src/renderer/webgl
2020-10-01 13:48:27 +01:00
..
mvp Bumping to 3.50 2020-07-31 13:41:29 +01:00
pipelines Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
shaders Updated the shaders 2020-09-21 18:23:41 +01:00
typedefs Updated type defs 2020-09-21 14:05:51 +01:00
index.js Fix namespaces. Fix #5289 2020-09-10 17:04:56 +01:00
PipelineManager.js Updated JSDocs 2020-09-22 11:33:40 +01:00
Utils.js Tidy up the formatting 2020-09-14 09:44:17 +01:00
WebGLPipeline.js Remove console.log 2020-09-21 18:23:48 +01:00
WebGLRenderer.js WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser. 2020-10-01 13:48:27 +01:00