phaser/build
photonstorm 2d08fab48e When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
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custom When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world. 2014-03-19 13:22:04 +00:00
config.php Added basic Webcam plugin. 2014-03-18 15:14:28 +00:00
phaser.d.ts Math.removeRandom allows you to remove (and return) a random object from an array. 2014-03-18 16:51:58 +00:00
phaser.js When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world. 2014-03-19 13:22:04 +00:00
phaser.map When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world. 2014-03-19 13:22:04 +00:00
phaser.min.js When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world. 2014-03-19 13:22:04 +00:00