phaser/v3/src/gameobjects/blitter/BlitterRender.js

19 lines
340 B
JavaScript

var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (WEBGL_RENDERER)
{
renderWebGL = require('./BlitterWebGLRenderer');
}
if (CANVAS_RENDERER)
{
renderCanvas = require('./BlitterCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};