phaser/v3/src
2017-02-17 02:07:56 +00:00
..
boot Fixed data passing. 2017-02-17 02:07:56 +00:00
cache Game Cache added and tests written and working. 2017-01-30 16:56:04 +00:00
camera hasPoint 2017-02-14 17:01:38 -03:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
components hasPoint 2017-02-14 17:01:38 -03:00
device Moved renderer consts to their own files. 2017-01-18 14:09:26 +00:00
dom New Graphics.Color functions (in preparation for doing State background color management) 2017-02-09 14:48:25 +00:00
events Working through context issues. 2017-02-07 20:47:41 +00:00
gameobjects Blitter Bobs can now have alpha and visible of their own. 2017-02-13 23:57:32 +00:00
geom Tidying up. 2017-02-13 11:52:01 +00:00
graphics Fixed Color error. Values now working :) 2017-02-11 15:05:42 +00:00
input/keyboard BlitterBatch will now flush if you try to add too many Bobs (avoids index error). 2017-02-13 21:50:41 +00:00
loader Fixed State.renderToTexture setting. 2017-02-07 22:00:55 +00:00
math Added Simplex Noise functions. 2017-02-10 01:28:55 +00:00
polyfills Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
renderer Blitter Bobs can now have alpha and visible of their own. 2017-02-13 23:57:32 +00:00
sound Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
state Fixed data passing. 2017-02-17 02:07:56 +00:00
structs Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
textures Adding DEFAULT and MISSING images to Game Config and the Texture Manager. 2017-02-07 12:43:20 +00:00
time Refactoring Game Loop to include MasterClock and State data packages. 2017-02-17 01:43:55 +00:00
utils Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
checksum.js Fixed data passing. 2017-02-17 02:07:56 +00:00
const.js Tidying up the State classes. 2017-01-20 02:28:55 +00:00
phaser.js Final few Color functions. Game Config now uses Color object for Background Color. 2017-02-11 08:18:22 +00:00