phaser/Tests/tilemap/basic tilemap.ts

82 lines
2.2 KiB
TypeScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
// Tiled JSON Test
//myGame.loader.addTextFile('jsontest', 'assets/maps/test.json');
myGame.loader.addTextFile('jsontest', 'assets/maps/multi-layer-test.json');
myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png');
// CSV Test
myGame.loader.addTextFile('csvtest', 'assets/maps/catastrophi_level2.csv');
myGame.loader.addImageFile('csvtiles', 'assets/tiles/catastrophi_tiles_16.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car: Phaser.Sprite;
var map: Phaser.Tilemap;
var bigCam: Phaser.Camera;
function create() {
myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128);
//bigCam = myGame.createCamera(30, 30, 200, 200);
//bigCam.showBorder = true;
//bigCam.scale.setTo(1.5, 1.5);
//map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
map = myGame.createTilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
car = myGame.createSprite(300, 100, 'car');
myGame.camera.follow(car);
//bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
myGame.onRenderCallback = render;
}
function update() {
//bigCam.rotation += 0.5;
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}
}
function render {
//map.renderDebugInfo(400, 16);
}
})();