mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
50 lines
2.1 KiB
JavaScript
50 lines
2.1 KiB
JavaScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
|
|
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
function init() {
|
|
// Tiled JSON Test
|
|
//myGame.loader.addTextFile('jsontest', 'assets/maps/test.json');
|
|
myGame.loader.addTextFile('jsontest', 'assets/maps/multi-layer-test.json');
|
|
myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png');
|
|
// CSV Test
|
|
myGame.loader.addTextFile('csvtest', 'assets/maps/catastrophi_level2.csv');
|
|
myGame.loader.addImageFile('csvtiles', 'assets/tiles/catastrophi_tiles_16.png');
|
|
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
|
|
myGame.loader.load();
|
|
}
|
|
var car;
|
|
var map;
|
|
var bigCam;
|
|
function create() {
|
|
myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128);
|
|
//bigCam = myGame.createCamera(30, 30, 200, 200);
|
|
//bigCam.showBorder = true;
|
|
//bigCam.scale.setTo(1.5, 1.5);
|
|
//map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
|
|
map = myGame.createTilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
|
|
car = myGame.createSprite(300, 100, 'car');
|
|
myGame.camera.follow(car);
|
|
//bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
|
|
myGame.onRenderCallback = render;
|
|
}
|
|
function update() {
|
|
//bigCam.rotation += 0.5;
|
|
car.velocity.x = 0;
|
|
car.velocity.y = 0;
|
|
car.angularVelocity = 0;
|
|
car.angularAcceleration = 0;
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
|
|
car.angularVelocity = -200;
|
|
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
|
|
car.angularVelocity = 200;
|
|
}
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
|
|
var motion = myGame.motion.velocityFromAngle(car.angle, 300);
|
|
car.velocity.copyFrom(motion);
|
|
}
|
|
}
|
|
function render() {
|
|
//map.renderDebugInfo(400, 16);
|
|
}
|
|
})();
|