phaser/Tests/scrollzones/scroll window.js

18 lines
799 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
myGame.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
myGame.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
myGame.loader.load();
}
var scroller;
function create() {
// This creates our ScrollZone. It is positioned at x32 y32 (world coodinates)
// and is a size of 352x240 (which matches the window in our overlay image)
scroller = myGame.createScrollZone('dragonsun', 32, 32, 352, 240);
scroller.setSpeed(2, 2);
myGame.createSprite(0, 0, 'overlay');
}
})();