mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
66 lines
1.5 KiB
TypeScript
66 lines
1.5 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.world.setSize(3000, 3000);
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.load();
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}
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var cam2: Phaser.Camera;
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function create() {
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for (var i = 0; i < 1000; i++)
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{
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myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon');
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}
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myGame.camera.setPosition(16, 80);
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myGame.camera.setSize(320, 320);
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myGame.camera.showBorder = true;
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myGame.camera.borderColor = 'rgb(255,0,0)';
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cam2 = myGame.createCamera(380, 100, 400, 400);
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cam2.showBorder = true;
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cam2.borderColor = 'rgb(255,255,0)';
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}
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function update() {
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myGame.camera.renderDebugInfo(16, 16);
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cam2.renderDebugInfo(200, 16);
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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myGame.camera.x -= 4;
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cam2.x -= 2;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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myGame.camera.x += 4;
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cam2.x += 2;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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myGame.camera.y -= 4;
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cam2.y -= 2;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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myGame.camera.y += 4;
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cam2.y += 2;
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}
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}
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})();
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