phaser/Tests/cameras/camera position.ts

66 lines
1.5 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(3000, 3000);
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
var cam2: Phaser.Camera;
function create() {
for (var i = 0; i < 1000; i++)
{
myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon');
}
myGame.camera.setPosition(16, 80);
myGame.camera.setSize(320, 320);
myGame.camera.showBorder = true;
myGame.camera.borderColor = 'rgb(255,0,0)';
cam2 = myGame.createCamera(380, 100, 400, 400);
cam2.showBorder = true;
cam2.borderColor = 'rgb(255,255,0)';
}
function update() {
myGame.camera.renderDebugInfo(16, 16);
cam2.renderDebugInfo(200, 16);
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
myGame.camera.x -= 4;
cam2.x -= 2;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
myGame.camera.x += 4;
cam2.x += 2;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
myGame.camera.y -= 4;
cam2.y -= 2;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
myGame.camera.y += 4;
cam2.y += 2;
}
}
})();