mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
33 lines
1.3 KiB
JavaScript
33 lines
1.3 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
function init() {
|
|
myGame.world.setSize(1920, 1200);
|
|
myGame.camera.setBounds(0, 0, 1920, 1200);
|
|
myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
|
|
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
|
|
myGame.loader.load();
|
|
}
|
|
function create() {
|
|
myGame.createSprite(0, 0, 'backdrop');
|
|
for(var i = 0; i < 100; i++) {
|
|
myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon');
|
|
}
|
|
myGame.onRenderCallback = render;
|
|
}
|
|
function update() {
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
|
|
myGame.camera.scroll.x -= 4;
|
|
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
|
|
myGame.camera.scroll.x += 4;
|
|
}
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
|
|
myGame.camera.scroll.y -= 4;
|
|
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
|
|
myGame.camera.scroll.y += 4;
|
|
}
|
|
}
|
|
function render() {
|
|
myGame.camera.renderDebugInfo(32, 32);
|
|
}
|
|
})();
|