phaser/src/actions/ScaleX.js
2019-01-15 16:20:22 +00:00

35 lines
1.5 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PropertyValueInc = require('./PropertyValueInc');
/**
* Takes an array of Game Objects, or any objects that have a public `scaleX` property,
* and then adds the given value to each of their `scaleX` properties.
*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
*
* To use this with a Group: `ScaleX(group.getChildren(), value, step)`
*
* @function Phaser.Actions.ScaleX
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} value - The amount to be added to the `scaleX` property.
* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var ScaleX = function (items, value, step, index, direction)
{
return PropertyValueInc(items, 'scaleX', value, step, index, direction);
};
module.exports = ScaleX;