mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 04:23:30 +00:00
53 lines
1.3 KiB
TypeScript
53 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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}
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var bunny: Phaser.Sprite;
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var tweenUp: Phaser.Tween;
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var tweenDown: Phaser.Tween;
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function create() {
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// Here we'll assign the new sprite to the local bunny variable
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bunny = game.add.sprite(0, 0, 'bunny');
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// This time let's scale the sprite by using two tweens
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// The first tween will scale the sprite up, the second will scale it down again
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// Create our 2 tweens
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tweenUp = game.add.tween(bunny.scale);
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tweenUp.onComplete.add(scaleDown, this);
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tweenDown = game.add.tween(bunny.scale);
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tweenDown.onComplete.add(scaleUp, this);
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// Start it going
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scaleUp();
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}
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function scaleUp() {
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tweenUp.to({ x: 2, y: 2 }, 2000, Phaser.Easing.Elastic.Out);
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tweenUp.start();
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}
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function scaleDown() {
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tweenDown.to({ x: 0.5, y: 0.5 }, 2000, Phaser.Easing.Elastic.Out);
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tweenDown.start();
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}
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})();
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