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1832 lines
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<a href="Phaser.DOM.html">DOM</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Path.html">Path</a>
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<a href="Phaser.PathPoint.html">PathPoint</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.Plugin.PathManager.html">PathManager</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.Weapon.html">Weapon</a>
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<a href="Phaser.World.html">World</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
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<li class="class-depth-2">
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<a href="PIXI.Phaser.GraphicsData.html">Phaser.GraphicsData</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PIXI.html">PIXI</a>
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<li class="class-depth-2">
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<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiShader.html">PixiShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
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<li class="class-depth-1">
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<a href="PIXI.StripShader.html">StripShader</a>
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<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</li>
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</ul>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-0">
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<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_UP">ANGLE_UP</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#arc">arc</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#AUTO">AUTO</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#beginFill">beginFill</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#bezierCurveTo">bezierCurveTo</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#blendModes">blendModes</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#BUTTON">BUTTON</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CANVAS">CANVAS</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CENTER">CENTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CIRCLE">CIRCLE</a>
|
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#clear">clear</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CREATURE">CREATURE</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#destroyCachedSprite">destroyCachedSprite</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#displayList">displayList</a>
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#DOWN">DOWN</a>
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawCircle">drawCircle</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawEllipse">drawEllipse</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#drawPolygon">drawPolygon</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawRect">drawRect</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawRoundedRect">drawRoundedRect</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#drawShape">drawShape</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#ELLIPSE">ELLIPSE</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#emit">emit</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#EMITTER">EMITTER</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#endFill">endFill</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#GAMES">GAMES</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#generateTexture">generateTexture</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#getBounds">getBounds</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#getLocalBounds">getLocalBounds</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#GRAPHICS">GRAPHICS</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#GROUP">GROUP</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#HEADLESS">HEADLESS</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#IMAGE">IMAGE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#LANDSCAPE">LANDSCAPE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#LEFT">LEFT</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#LEFT_TOP">LEFT_TOP</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#LINE">LINE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#lineStyle">lineStyle</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#lineTo">lineTo</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#listeners">listeners</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#MATRIX">MATRIX</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#mixin">mixin</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#moveTo">moveTo</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#NONE">NONE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#off">off</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#on">on</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#once">once</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
|
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</li>
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|
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<li class="class-depth-2">
|
|
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
|
|
return {number} The total number of PathPoints in this Path.</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PORTRAIT">PORTRAIT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#quadraticCurveTo">quadraticCurveTo</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#removeAllListeners">removeAllListeners</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#stopPropagation">stopPropagation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#updateLocalBounds">updateLocalBounds</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERTICAL">VERTICAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
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|
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<li class="dropdown">
|
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
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<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
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</ul>
|
|
</li>
|
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|
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<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
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<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
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<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
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<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
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<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
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</ul>
|
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</li>
|
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<li class="dropdown">
|
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
|
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
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</ul>
|
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
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<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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|
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<div class="row-fluid">
|
|
|
|
|
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<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: src/utils/DOM.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* DOM utility class.
|
|
*
|
|
* Provides a useful Window and Element functions as well as cross-browser compatibility buffer.
|
|
*
|
|
* Some code originally derived from {@link https://github.com/ryanve/verge verge}.
|
|
* Some parts were inspired by the research of Ryan Van Etten, released under MIT License 2013.
|
|
*
|
|
* @class Phaser.DOM
|
|
* @static
|
|
*/
|
|
Phaser.DOM = {
|
|
|
|
/**
|
|
* Get the [absolute] position of the element relative to the Document.
|
|
*
|
|
* The value may vary slightly as the page is scrolled due to rounding errors.
|
|
*
|
|
* @method Phaser.DOM.getOffset
|
|
* @param {DOMElement} element - The targeted element that we want to retrieve the offset.
|
|
* @param {Phaser.Point} [point] - The point we want to take the x/y values of the offset.
|
|
* @return {Phaser.Point} - A point objet with the offsetX and Y as its properties.
|
|
*/
|
|
getOffset: function (element, point) {
|
|
|
|
point = point || new Phaser.Point();
|
|
|
|
var box = element.getBoundingClientRect();
|
|
|
|
var scrollTop = Phaser.DOM.scrollY;
|
|
var scrollLeft = Phaser.DOM.scrollX;
|
|
var clientTop = document.documentElement.clientTop;
|
|
var clientLeft = document.documentElement.clientLeft;
|
|
|
|
point.x = box.left + scrollLeft - clientLeft;
|
|
point.y = box.top + scrollTop - clientTop;
|
|
|
|
return point;
|
|
|
|
},
|
|
|
|
/**
|
|
* A cross-browser element.getBoundingClientRect method with optional cushion.
|
|
*
|
|
* Returns a plain object containing the properties `top/bottom/left/right/width/height` with respect to the top-left corner of the current viewport.
|
|
* Its properties match the native rectangle.
|
|
* The cushion parameter is an amount of pixels (+/-) to cushion the element.
|
|
* It adjusts the measurements such that it is possible to detect when an element is near the viewport.
|
|
*
|
|
* @method Phaser.DOM.getBounds
|
|
* @param {DOMElement|Object} element - The element or stack (uses first item) to get the bounds for.
|
|
* @param {number} [cushion] - A +/- pixel adjustment amount.
|
|
* @return {Object|boolean} A plain object containing the properties `top/bottom/left/right/width/height` or `false` if a non-valid element is given.
|
|
*/
|
|
getBounds: function (element, cushion) {
|
|
|
|
if (cushion === undefined) { cushion = 0; }
|
|
|
|
element = element && !element.nodeType ? element[0] : element;
|
|
|
|
if (!element || element.nodeType !== 1)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return this.calibrate(element.getBoundingClientRect(), cushion);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Calibrates element coordinates for `inLayoutViewport` checks.
|
|
*
|
|
* @method Phaser.DOM.calibrate
|
|
* @private
|
|
* @param {object} coords - An object containing the following properties: `{top: number, right: number, bottom: number, left: number}`
|
|
* @param {number} [cushion] - A value to adjust the coordinates by.
|
|
* @return {object} The calibrated element coordinates
|
|
*/
|
|
calibrate: function (coords, cushion) {
|
|
|
|
cushion = +cushion || 0;
|
|
|
|
var output = { width: 0, height: 0, left: 0, right: 0, top: 0, bottom: 0 };
|
|
|
|
output.width = (output.right = coords.right + cushion) - (output.left = coords.left - cushion);
|
|
output.height = (output.bottom = coords.bottom + cushion) - (output.top = coords.top - cushion);
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Get the Visual viewport aspect ratio (or the aspect ratio of an object or element)
|
|
*
|
|
* @method Phaser.DOM.getAspectRatio
|
|
* @param {(DOMElement|Object)} [object=(visualViewport)] - The object to determine the aspect ratio for. Must have public `width` and `height` properties or methods.
|
|
* @return {number} The aspect ratio.
|
|
*/
|
|
getAspectRatio: function (object) {
|
|
|
|
object = null == object ? this.visualBounds : 1 === object.nodeType ? this.getBounds(object) : object;
|
|
|
|
var w = object['width'];
|
|
var h = object['height'];
|
|
|
|
if (typeof w === 'function')
|
|
{
|
|
w = w.call(object);
|
|
}
|
|
|
|
if (typeof h === 'function')
|
|
{
|
|
h = h.call(object);
|
|
}
|
|
|
|
return w / h;
|
|
|
|
},
|
|
|
|
/**
|
|
* Tests if the given DOM element is within the Layout viewport.
|
|
*
|
|
* The optional cushion parameter allows you to specify a distance.
|
|
*
|
|
* inLayoutViewport(element, 100) is `true` if the element is in the viewport or 100px near it.
|
|
* inLayoutViewport(element, -100) is `true` if the element is in the viewport or at least 100px near it.
|
|
*
|
|
* @method Phaser.DOM.inLayoutViewport
|
|
* @param {DOMElement|Object} element - The DOM element to check. If no element is given it defaults to the Phaser game canvas.
|
|
* @param {number} [cushion] - The cushion allows you to specify a distance within which the element must be within the viewport.
|
|
* @return {boolean} True if the element is within the viewport, or within `cushion` distance from it.
|
|
*/
|
|
inLayoutViewport: function (element, cushion) {
|
|
|
|
var r = this.getBounds(element, cushion);
|
|
|
|
return !!r && r.bottom >= 0 && r.right >= 0 && r.top <= this.layoutBounds.width && r.left <= this.layoutBounds.height;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the device screen orientation.
|
|
*
|
|
* Orientation values: 'portrait-primary', 'landscape-primary', 'portrait-secondary', 'landscape-secondary'.
|
|
*
|
|
* Order of resolving:
|
|
* - Screen Orientation API, or variation of - Future track. Most desktop and mobile browsers.
|
|
* - Screen size ratio check - If fallback is 'screen', suited for desktops.
|
|
* - Viewport size ratio check - If fallback is 'viewport', suited for mobile.
|
|
* - window.orientation - If fallback is 'window.orientation', works iOS and probably most Android; non-recommended track.
|
|
* - Media query
|
|
* - Viewport size ratio check (probably only IE9 and legacy mobile gets here..)
|
|
*
|
|
* See
|
|
* - https://w3c.github.io/screen-orientation/ (conflicts with mozOrientation/msOrientation)
|
|
* - https://developer.mozilla.org/en-US/docs/Web/API/Screen.orientation (mozOrientation)
|
|
* - http://msdn.microsoft.com/en-us/library/ie/dn342934(v=vs.85).aspx
|
|
* - https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Testing_media_queries
|
|
* - http://stackoverflow.com/questions/4917664/detect-viewport-orientation
|
|
* - http://www.matthewgifford.com/blog/2011/12/22/a-misconception-about-window-orientation
|
|
*
|
|
* @method Phaser.DOM.getScreenOrientation
|
|
* @protected
|
|
* @param {string} [primaryFallback=(none)] - Specify 'screen', 'viewport', or 'window.orientation'.
|
|
*/
|
|
getScreenOrientation: function (primaryFallback) {
|
|
|
|
var screen = window.screen;
|
|
var orientation = screen.orientation || screen.mozOrientation || screen.msOrientation;
|
|
|
|
if (orientation && typeof orientation.type === 'string')
|
|
{
|
|
// Screen Orientation API specification
|
|
return orientation.type;
|
|
}
|
|
else if (typeof orientation === 'string')
|
|
{
|
|
// moz/ms-orientation are strings
|
|
return orientation;
|
|
}
|
|
|
|
var PORTRAIT = 'portrait-primary';
|
|
var LANDSCAPE = 'landscape-primary';
|
|
|
|
if (primaryFallback === 'screen')
|
|
{
|
|
return (screen.height > screen.width) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (primaryFallback === 'viewport')
|
|
{
|
|
return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (primaryFallback === 'window.orientation' && typeof window.orientation === 'number')
|
|
{
|
|
// This may change by device based on "natural" orientation.
|
|
return (window.orientation === 0 || window.orientation === 180) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (window.matchMedia)
|
|
{
|
|
if (window.matchMedia("(orientation: portrait)").matches)
|
|
{
|
|
return PORTRAIT;
|
|
}
|
|
else if (window.matchMedia("(orientation: landscape)").matches)
|
|
{
|
|
return LANDSCAPE;
|
|
}
|
|
}
|
|
|
|
return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
|
|
|
|
},
|
|
|
|
/**
|
|
* The bounds of the Visual viewport, as discussed in
|
|
* {@link http://www.quirksmode.org/mobile/viewports.html A tale of two viewports — part one}
|
|
* with one difference: the viewport size _excludes_ scrollbars, as found on some desktop browsers.
|
|
*
|
|
* Supported mobile:
|
|
* iOS/Safari, Android 4, IE10, Firefox OS (maybe not Firefox Android), Opera Mobile 16
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} x - Scroll, left offset - eg. "scrollX"
|
|
* @property {number} y - Scroll, top offset - eg. "scrollY"
|
|
* @property {number} width - Viewport width in pixels.
|
|
* @property {number} height - Viewport height in pixels.
|
|
* @readonly
|
|
*/
|
|
visualBounds: new Phaser.Rectangle(),
|
|
|
|
/**
|
|
* The bounds of the Layout viewport, as discussed in
|
|
* {@link http://www.quirksmode.org/mobile/viewports2.html A tale of two viewports — part two};
|
|
* but honoring the constraints as specified applicable viewport meta-tag.
|
|
*
|
|
* The bounds returned are not guaranteed to be fully aligned with CSS media queries (see
|
|
* {@link http://www.matanich.com/2013/01/07/viewport-size/ What size is my viewport?}).
|
|
*
|
|
* This is _not_ representative of the Visual bounds: in particular the non-primary axis will
|
|
* generally be significantly larger than the screen height on mobile devices when running with a
|
|
* constrained viewport.
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} width - Viewport width in pixels.
|
|
* @property {number} height - Viewport height in pixels.
|
|
* @readonly
|
|
*/
|
|
layoutBounds: new Phaser.Rectangle(),
|
|
|
|
/**
|
|
* The size of the document / Layout viewport.
|
|
*
|
|
* This incorrectly reports the dimensions in IE.
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} width - Document width in pixels.
|
|
* @property {number} height - Document height in pixels.
|
|
* @readonly
|
|
*/
|
|
documentBounds: new Phaser.Rectangle()
|
|
|
|
};
|
|
|
|
Phaser.Device.whenReady(function (device) {
|
|
|
|
// All target browsers should support page[XY]Offset.
|
|
var scrollX = window && ('pageXOffset' in window) ?
|
|
function () { return window.pageXOffset; } :
|
|
function () { return document.documentElement.scrollLeft; };
|
|
|
|
var scrollY = window && ('pageYOffset' in window) ?
|
|
function () { return window.pageYOffset; } :
|
|
function () { return document.documentElement.scrollTop; };
|
|
|
|
/**
|
|
* A cross-browser window.scrollX.
|
|
*
|
|
* @name Phaser.DOM.scrollX
|
|
* @property {number} scrollX
|
|
* @readonly
|
|
* @protected
|
|
*/
|
|
Object.defineProperty(Phaser.DOM, "scrollX", {
|
|
get: scrollX
|
|
});
|
|
|
|
/**
|
|
* A cross-browser window.scrollY.
|
|
*
|
|
* @name Phaser.DOM.scrollY
|
|
* @property {number} scrollY
|
|
* @readonly
|
|
* @protected
|
|
*/
|
|
Object.defineProperty(Phaser.DOM, "scrollY", {
|
|
get: scrollY
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "x", {
|
|
get: scrollX
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "y", {
|
|
get: scrollY
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "x", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "y", {
|
|
value: 0
|
|
});
|
|
|
|
var treatAsDesktop = device.desktop &&
|
|
(document.documentElement.clientWidth <= window.innerWidth) &&
|
|
(document.documentElement.clientHeight <= window.innerHeight);
|
|
|
|
// Desktop browsers align the layout viewport with the visual viewport.
|
|
// This differs from mobile browsers with their zooming design.
|
|
// Ref. http://quirksmode.org/mobile/tableViewport.html
|
|
if (treatAsDesktop)
|
|
{
|
|
|
|
// PST- When scrollbars are not included this causes upstream issues in ScaleManager.
|
|
// So reverted to the old "include scrollbars."
|
|
var clientWidth = function () {
|
|
return Math.max(window.innerWidth, document.documentElement.clientWidth);
|
|
};
|
|
var clientHeight = function () {
|
|
return Math.max(window.innerHeight, document.documentElement.clientHeight);
|
|
};
|
|
|
|
// Interested in area sans-scrollbar
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "width", {
|
|
get: clientWidth
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "height", {
|
|
get: clientHeight
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
|
|
get: clientWidth
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
|
|
get: clientHeight
|
|
});
|
|
|
|
} else {
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "width", {
|
|
get: function () {
|
|
return window.innerWidth;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "height", {
|
|
get: function () {
|
|
return window.innerHeight;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
|
|
|
|
get: function () {
|
|
var a = document.documentElement.clientWidth;
|
|
var b = window.innerWidth;
|
|
|
|
return a < b ? b : a; // max
|
|
}
|
|
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
|
|
|
|
get: function () {
|
|
var a = document.documentElement.clientHeight;
|
|
var b = window.innerHeight;
|
|
|
|
return a < b ? b : a; // max
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
// For Phaser.DOM.documentBounds
|
|
// Ref. http://www.quirksmode.org/mobile/tableViewport_desktop.html
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "x", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "y", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "width", {
|
|
|
|
get: function () {
|
|
var d = document.documentElement;
|
|
return Math.max(d.clientWidth, d.offsetWidth, d.scrollWidth);
|
|
}
|
|
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "height", {
|
|
|
|
get: function () {
|
|
var d = document.documentElement;
|
|
return Math.max(d.clientHeight, d.offsetHeight, d.scrollHeight);
|
|
}
|
|
|
|
});
|
|
|
|
}, null, true);
|
|
</pre>
|
|
</article>
|
|
</section>
|
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|
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</div>
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<div class="clearfix"></div>
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<footer>
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|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2016 Photon Storm Ltd.
|
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</span>
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<br />
|
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<span class="jsdoc-message">
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|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a>
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on Mon Nov 28 2016 18:47:54 GMT+0200 (EET) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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