mirror of
https://github.com/photonstorm/phaser
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52 lines
2 KiB
JavaScript
52 lines
2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Sound
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*/
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/**
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* Config object containing various sound settings.
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*
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* @typedef {object} SoundConfig
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*
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* @property {boolean} [mute=false] - Boolean indicating whether the sound should be muted or not.
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* @property {number} [volume=1] - A value between 0 (silence) and 1 (full volume).
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* @property {number} [rate=1] - Defines the speed at which the sound should be played.
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* @property {number} [detune=0] - Represents detuning of sound in [cents](https://en.wikipedia.org/wiki/Cent_%28music%29).
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* @property {number} [seek=0] - Position of playback for this sound, in seconds.
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* @property {boolean} [loop=false] - Whether or not the sound or current sound marker should loop.
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* @property {number} [delay=0] - Time, in seconds, that should elapse before the sound actually starts its playback.
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*/
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/**
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* Marked section of a sound represented by name, and optionally start time, duration, and config object.
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*
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* @typedef {object} SoundMarker
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*
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* @property {string} name - Unique identifier of a sound marker.
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* @property {number} [start=0] - Sound position offset at witch playback should start.
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* @property {number} [duration] - Playback duration of this marker.
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* @property {SoundConfig} [config] - An optional config object containing default marker settings.
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*/
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module.exports = {
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SoundManagerCreator: require('./SoundManagerCreator'),
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BaseSound: require('./BaseSound'),
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BaseSoundManager: require('./BaseSoundManager'),
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WebAudioSound: require('./webaudio/WebAudioSound'),
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WebAudioSoundManager: require('./webaudio/WebAudioSoundManager'),
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HTML5AudioSound: require('./html5/HTML5AudioSound'),
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HTML5AudioSoundManager: require('./html5/HTML5AudioSoundManager'),
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NoAudioSound: require('./noaudio/NoAudioSound'),
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NoAudioSoundManager: require('./noaudio/NoAudioSoundManager')
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};
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