phaser/src/gameobjects/mesh/MeshCreator.js
2018-05-02 10:57:26 +01:00

47 lines
1.7 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var Mesh = require('./Mesh');
/**
* Creates a new Mesh Game Object and returns it.
*
* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#mesh
* @since 3.0.0
*
* @param {object} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Mesh} The Game Object that was created.
*/
GameObjectCreator.register('mesh', function (config, addToScene)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var vertices = GetValue(config, 'vertices', []);
var colors = GetValue(config, 'colors', []);
var alphas = GetValue(config, 'alphas', []);
var uv = GetValue(config, 'uv', []);
var mesh = new Mesh(this.scene, 0, 0, vertices, uv, colors, alphas, key, frame);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, mesh, config);
return mesh;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.