phaser/src/gameobjects/index.js

87 lines
3.2 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @namespace Phaser.GameObjects
*/
var GameObjects = {
DisplayList: require('./DisplayList'),
GameObjectCreator: require('./GameObjectCreator'),
GameObjectFactory: require('./GameObjectFactory'),
UpdateList: require('./UpdateList'),
Components: require('./components'),
BitmapText: require('./bitmaptext/static/BitmapText'),
Blitter: require('./blitter/Blitter'),
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
Graphics: require('./graphics/Graphics.js'),
Group: require('./group/Group'),
Image: require('./image/Image'),
Particles: require('./particles/ParticleEmitterManager'),
PathFollower: require('./pathfollower/PathFollower'),
Sprite3D: require('./sprite3d/Sprite3D'),
Sprite: require('./sprite/Sprite'),
Text: require('./text/static/Text'),
TileSprite: require('./tilesprite/TileSprite'),
Zone: require('./zone/Zone'),
// Game Object Factories
Factories: {
Blitter: require('./blitter/BlitterFactory'),
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'),
Graphics: require('./graphics/GraphicsFactory'),
Group: require('./group/GroupFactory'),
Image: require('./image/ImageFactory'),
Particles: require('./particles/ParticleManagerFactory'),
PathFollower: require('./pathfollower/PathFollowerFactory'),
Sprite3D: require('./sprite3d/Sprite3DFactory'),
Sprite: require('./sprite/SpriteFactory'),
StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
Text: require('./text/static/TextFactory'),
TileSprite: require('./tilesprite/TileSpriteFactory'),
Zone: require('./zone/ZoneFactory')
},
Creators: {
Blitter: require('./blitter/BlitterCreator'),
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'),
Graphics: require('./graphics/GraphicsCreator'),
Group: require('./group/GroupCreator'),
Image: require('./image/ImageCreator'),
Particles: require('./particles/ParticleManagerCreator'),
Sprite3D: require('./sprite3d/Sprite3DCreator'),
Sprite: require('./sprite/SpriteCreator'),
StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
Text: require('./text/static/TextCreator'),
TileSprite: require('./tilesprite/TileSpriteCreator'),
Zone: require('./zone/ZoneCreator')
}
};
if (WEBGL_RENDERER)
{
// WebGL only Game Objects
GameObjects.Mesh = require('./mesh/Mesh');
GameObjects.Quad = require('./quad/Quad');
GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
GameObjects.Factories.Quad = require('./quad/QuadFactory');
GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
GameObjects.Creators.Quad = require('./quad/QuadCreator');
GameObjects.Light = require('./lights/Light');
require('./lights/LightsManager');
require('./lights/LightsPlugin');
}
module.exports = GameObjects;