mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
29d7cc36a0
Conflicts: README.md
68 lines
2.5 KiB
JavaScript
68 lines
2.5 KiB
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
var ufo;
|
|
var ufoSpeed = 200;
|
|
|
|
function preload() {
|
|
game.world.setBounds(0,0,800, 600);
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
}
|
|
|
|
function create() {
|
|
// Create a ufo sprite as player.
|
|
ufo = game.add.sprite(320, 240, 'ufo');
|
|
ufo.anchor.setTo(0.5, 0.5);
|
|
|
|
// Use Austin Hallock's HTML5 Virtual Game Controller
|
|
// https://github.com/austinhallock/html5-virtual-game-controller/
|
|
// Note: you must also require gamecontroller.js on your host page.
|
|
|
|
// Init game controller with left thumb stick
|
|
GameController.init({
|
|
left: {
|
|
type: 'joystick',
|
|
joystick: {
|
|
touchStart: function() {
|
|
// Don't need this, but the event is here if you want it.
|
|
},
|
|
touchMove: function(joystick_details) {
|
|
game.input.joystickLeft = joystick_details;
|
|
},
|
|
touchEnd: function() {
|
|
game.input.joystickLeft = null;
|
|
}
|
|
}
|
|
},
|
|
right: {
|
|
// We're not using anything on the right for this demo, but you can add buttons, etc.
|
|
// See https://github.com/austinhallock/html5-virtual-game-controller/ for examples.
|
|
type: 'none'
|
|
}
|
|
});
|
|
|
|
// This is an ugly hack to get this to show up over the Phaser Canvas
|
|
// (which has a manually set z-index in the example code) and position it in the right place,
|
|
// because it's positioned relatively...
|
|
// You probably don't need to do this in your game unless your game's canvas is positioned in a manner
|
|
// similar to this example page, where the canvas isn't the whole screen.
|
|
$('canvas').last().css('z-index', 20);
|
|
$('canvas').last().offset( $('canvas').first().offset() );
|
|
}
|
|
|
|
function update() {
|
|
// Check key states every frame.
|
|
if (game.input.joystickLeft) {
|
|
// Move the ufo using the joystick's normalizedX and Y values,
|
|
// which range from -1 to 1.
|
|
ufo.body.velocity.setTo(game.input.joystickLeft.normalizedX * 200, game.input.joystickLeft.normalizedY * ufoSpeed * -1);
|
|
}
|
|
else {
|
|
ufo.body.velocity.setTo(0, 0);
|
|
}
|
|
}
|
|
|
|
function render() {
|
|
game.debug.renderText('Use the virtual joystick to move the UFO.', 20, 20);
|
|
game.debug.renderText('This requires touch events, so try on your phone.', 20, 40);
|
|
}
|
|
|