phaser/src/stubs
2016-04-06 02:09:22 +01:00
..
Color.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Create.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Debug.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
DOM.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Net.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
ScaleManager.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
SoundManager.js SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
TileSprite.js Fixed issue with TileSprites not excluding correctly from custom builds. 2015-09-30 11:19:29 +01:00
TweenManager.js 2015 - 2016. 2016-04-04 22:16:16 +01:00