phaser/examples/wip/bitmaptext1.js

34 lines
799 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml');
game.load.bitmapFont('carrier', 'assets/fonts/carrier_command.png', 'assets/fonts/carrier_command.xml');
}
var text;
var text2;
function create() {
text = game.add.bitmapText(200, 100, 'carrier', 'Phaser & Pixi\nrocking!', 32);
text2 = game.add.bitmapText(200, 300, 'desyrel', 'Phaser & Pixi\nrocking!', 32);
// text.tint = Math.random() * 0xFFFFFF;
game.input.onDown.add(change, this);
}
function change() {
text.fontSize++;
}
function update() {
// text.text = 'Phaser & Pixi\nrocking!\n' + Math.round(game.time.now);
}