phaser/v3/src/physics/impact
2017-08-17 01:20:40 +01:00
..
components Moved Offset support into component 2017-08-16 22:10:43 +01:00
events Axis added to the Collide Event 2017-08-16 17:15:45 +01:00
Body.js Removed setGameObject method 2017-08-17 01:20:40 +01:00
COLLIDES.js Merged the impact physics runner 2017-06-22 00:47:35 +01:00
CollisionMap.js Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
DefaultDefs.js Added Collision Map support 2017-06-22 02:40:10 +01:00
Factory.js Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
GetVelocity.js Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
ImpactBody.js Moved Offset support into component 2017-08-16 22:10:43 +01:00
ImpactImage.js Moved Offset support into component 2017-08-16 22:10:43 +01:00
ImpactSprite.js Moved Offset support into component 2017-08-16 22:10:43 +01:00
index.js Lots of updates to Impact physics system 2017-08-15 23:38:35 +01:00
SeperateX.js Added Collision Map support 2017-06-22 02:40:10 +01:00
SeperateY.js Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
Solver.js Axis passed in from the Solver. 2017-08-16 17:16:15 +01:00
TYPE.js Added Body.parent and Body.name properties. 2017-06-27 14:44:12 +01:00
UpdateMotion.js Lots of updates to Impact physics system 2017-08-15 23:38:35 +01:00
World.js Added showBody and showVelocity as config options 2017-08-16 23:14:30 +01:00