phaser/src/gameobjects
photonstorm 2484ced06d Typo.
2015-06-03 05:28:24 +01:00
..
components Typo. 2015-06-03 05:28:24 +01:00
BitmapData.js BitmapData.update now validates the width and height values to ensure they aren't lower than 1, which would previously cause a context error. 2015-05-08 01:49:59 +01:00
BitmapText.js Removed use of PIXI.BitmapText entirely. Moved all update and support functions to Phaser. 2015-06-03 05:28:23 +01:00
Button.js Strict check. 2015-04-13 11:58:45 +01:00
Creature.js Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
GameObjectCreator.js Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict. 2015-05-12 13:03:26 +01:00
GameObjectFactory.js Docs fixes. 2015-05-08 02:28:46 +01:00
Graphics.js Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict. 2015-05-12 13:03:26 +01:00
Image.js Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead. 2015-04-17 03:22:07 +01:00
RetroFont.js Sets the re-tint state to true. 2015-05-08 04:10:39 +01:00
Rope.js Fix Rope.js 2015-05-16 19:59:12 +02:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js Copyright date change. 2015-02-25 03:36:23 +00:00
Text.js Text.setShadow has two new optional parameters: shadowStroke and shadowFill. These allow you to set if the drop shadow is applied to the Text stroke, the Text fill or both of them (thanks @qdrj #1766) 2015-04-27 16:22:36 +01:00
TileSprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
Video.js jshint fixes. 2015-05-15 01:35:20 +01:00