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actions
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Completed Actions jsdocs
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2018-10-01 12:01:59 +01:00 |
animations
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
boot
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Merge pull request #4077 from samme/fix/webgl-game-context-null
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2018-10-12 18:28:04 +01:00 |
cache
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
cameras
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
create
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
curves
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
data
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
device
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Device.OS has been restructured to allow fake UAs from Chrome dev tools to register iOS devices.
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2018-10-10 13:41:47 +01:00 |
display
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
dom
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Don't resize if EXACT mode
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2018-10-12 15:09:35 +01:00 |
events
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
gameobjects
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Shapes and Graphics now set textures correctly (after batch texture changes)
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2018-10-12 15:09:21 +01:00 |
geom
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
input
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
loader
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
math
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
physics
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Merge pull request #4070 from samme/feature/arcade-group-config-enable
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2018-10-12 18:29:58 +01:00 |
plugins
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
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2018-10-12 15:08:53 +01:00 |
scene
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
sound
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
structs
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
textures
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The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
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2018-10-12 15:08:53 +01:00 |
tilemaps
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
time
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
tweens
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
utils
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
const.js
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Moved to DOM constants
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2018-10-11 17:01:49 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Added FB plugin conditional
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2018-09-20 14:14:29 +01:00 |