phaser/docs/PIXI.PIXI.html
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenData.html">TweenData</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.World.html">World</a>
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<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
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<li class="class-depth-1">
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AssetLoader.html">AssetLoader</a>
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<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurFilter.html">BlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterBlock.html">FilterBlock</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GrayFilter.html">GrayFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: PIXI</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="PIXI.html">PIXI</a>.</span>
PIXI
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="PIXI"><span class="type-signature"></span>new PIXI<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Namespace-class for <a href="http://www.pixijs.com/">pixi.js</a>.</p>
<p>Contains assorted static properties and enumerations.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-11">line 11</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="blendModes"><span class="type-signature">&lt;static> </span>blendModes<span class="type-signature"> :Object</span></h4>
</dt>
<dd>
<div class="description">
<p>Various blend modes supported by pixi.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-41">line 41</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CANVAS_RENDERER"><span class="type-signature">&lt;internal, static> </span>CANVAS_RENDERER<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-27">line 27</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="defaultRenderOptions"><span class="type-signature">&lt;static> </span>defaultRenderOptions<span class="type-signature"> :Object</span></h4>
</dt>
<dd>
<div class="description">
<p>The default render options if none are supplied to
{{#crossLink &quot;WebGLRenderer&quot;}}{{/crossLink}} or {{#crossLink &quot;CanvasRenderer&quot;}}{{/crossLink}}.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-162">line 162</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="DEG_TO_RAD"><span class="type-signature">&lt;static> </span>DEG_TO_RAD<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-139">line 139</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="dontSayHello"><span class="type-signature">&lt;static> </span>dontSayHello<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If true the default pixi startup (console) banner message will be suppressed.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-153">line 153</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="PI_2"><span class="type-signature">&lt;static> </span>PI_2<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-127">line 127</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RAD_TO_DEG"><span class="type-signature">&lt;static> </span>RAD_TO_DEG<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-133">line 133</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RETINA_PREFIX"><span class="type-signature">&lt;internal, static> </span>RETINA_PREFIX<span class="type-signature"> :String</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-145">line 145</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="scaleModes"><span class="type-signature">&lt;static> </span>scaleModes<span class="type-signature"> :Object</span></h4>
</dt>
<dd>
<div class="description">
<p>The scale modes that are supported by pixi.</p>
<p>The DEFAULT scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-83">line 83</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VERSION"><span class="type-signature">&lt;static> </span>VERSION<span class="type-signature"> :String</span></h4>
</dt>
<dd>
<div class="description">
<p>Version of pixi that is loaded.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-34">line 34</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="WEBGL_RENDERER"><span class="type-signature">&lt;internal, static> </span>WEBGL_RENDERER<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="Pixi.js.html">pixi/Pixi.js</a>, <a href="Pixi.js.html#sunlight-1-line-21">line 21</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="autoDetectRecommendedRenderer"><span class="type-signature">&lt;static> </span>autoDetectRecommendedRenderer<span class="signature">(width=800, height=600, <span class="optional">options</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This helper function will automatically detect which renderer you should be using.
This function is very similar to the autoDetectRenderer function except that is will return a canvas renderer for android.
Even thought both android chrome supports webGL the canvas implementation perform better at the time of writing.
This function will likely change and update as webGL performance improves on these devices.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width=800</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>the width of the renderers view</p></td>
</tr>
<tr>
<td class="name"><code>height=600</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>the height of the renderers view</p></td>
</tr>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The optional renderer parameters</p>
<h6>Properties</h6>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>view</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>the canvas to use as a view, optional</p></td>
</tr>
<tr>
<td class="name"><code>transparent</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If the render view is transparent, default false</p></td>
</tr>
<tr>
<td class="name"><code>antialias</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>sets antialias (only applicable in chrome at the moment)</p></td>
</tr>
<tr>
<td class="name"><code>preserveDrawingBuffer</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context</p></td>
</tr>
<tr>
<td class="name"><code>resolution</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>the resolution of the renderer retina would be 2</p></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Detector.js.html">pixi/utils/Detector.js</a>, <a href="Detector.js.html#sunlight-1-line-46">line 46</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="autoDetectRenderer"><span class="type-signature">&lt;static> </span>autoDetectRenderer<span class="signature">(width=800, height=600, <span class="optional">options</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This helper function will automatically detect which renderer you should be using.
WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
the browser then this function will return a canvas renderer</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width=800</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>the width of the renderers view</p></td>
</tr>
<tr>
<td class="name"><code>height=600</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>the height of the renderers view</p></td>
</tr>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The optional renderer parameters</p>
<h6>Properties</h6>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>view</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>the canvas to use as a view, optional</p></td>
</tr>
<tr>
<td class="name"><code>transparent</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If the render view is transparent, default false</p></td>
</tr>
<tr>
<td class="name"><code>antialias</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>sets antialias (only applicable in chrome at the moment)</p></td>
</tr>
<tr>
<td class="name"><code>preserveDrawingBuffer</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context</p></td>
</tr>
<tr>
<td class="name"><code>resolution</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>the resolution of the renderer retina would be 2</p></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Detector.js.html">pixi/utils/Detector.js</a>, <a href="Detector.js.html#sunlight-1-line-5">line 5</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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