mirror of
https://github.com/photonstorm/phaser
synced 2024-12-01 00:49:41 +00:00
439 lines
13 KiB
JavaScript
439 lines
13 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @class Phaser.Utils
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* @static
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*/
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Phaser.Utils = {
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/**
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* Takes the given string and reverses it, returning the reversed string.
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* For example if given the string `Atari 520ST` it would return `TS025 iratA`.
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*
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* @method Phaser.Utils.reverseString
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* @param {string} string - The string to be reversed.
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* @return {string} The reversed string.
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*/
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reverseString: function (string) {
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return string.split('').reverse().join('');
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},
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/**
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* Gets an objects property by string.
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*
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* @method Phaser.Utils.getProperty
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* @param {object} obj - The object to traverse.
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* @param {string} prop - The property whose value will be returned.
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* @return {*} the value of the property or null if property isn't found .
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*/
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getProperty: function(obj, prop) {
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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while (i < l && (obj = obj[current]))
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{
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current = parts[i];
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i++;
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}
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if (obj)
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{
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return obj[last];
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}
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else
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{
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return null;
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}
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},
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/**
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* Sets an objects property by string.
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*
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* @method Phaser.Utils.setProperty
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* @param {object} obj - The object to traverse
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* @param {string} prop - The property whose value will be changed
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* @return {object} The object on which the property was set.
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*/
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setProperty: function(obj, prop, value) {
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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while (i < l && (obj = obj[current]))
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{
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current = parts[i];
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i++;
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}
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if (obj)
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{
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obj[last] = value;
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}
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return obj;
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},
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/**
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* Generate a random bool result based on the chance value.
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*
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* Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance
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* of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed.
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*
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* @method Phaser.Utils#chanceRoll
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* @param {number} chance - The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).
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* @return {boolean} True if the roll passed, or false otherwise.
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*/
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chanceRoll: function (chance) {
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if (chance === undefined) { chance = 50; }
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return chance > 0 && (Math.random() * 100 <= chance);
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},
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/**
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* Choose between one of two values randomly.
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*
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* @method Phaser.Utils#randomChoice
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* @param {any} choice1
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* @param {any} choice2
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* @return {any} The randomly selected choice
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*/
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randomChoice: function (choice1, choice2) {
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return (Math.random() < 0.5) ? choice1 : choice2;
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},
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/**
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* Get a unit dimension from a string.
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*
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* @method Phaser.Utils.parseDimension
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* @param {string|number} size - The size to parse.
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* @param {number} dimension - The window dimension to check.
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* @return {number} The parsed dimension.
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*/
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parseDimension: function (size, dimension) {
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var f = 0;
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var px = 0;
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if (typeof size === 'string')
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{
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// %?
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if (size.substr(-1) === '%')
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{
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f = parseInt(size, 10) / 100;
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if (dimension === 0)
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{
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px = window.innerWidth * f;
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}
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else
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{
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px = window.innerHeight * f;
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}
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}
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else
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{
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px = parseInt(size, 10);
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}
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}
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else
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{
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px = size;
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}
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return px;
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},
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/**
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* Takes the given string and pads it out, to the length required, using the character
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* specified. For example if you need a string to be 6 characters long, you can call:
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*
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* `pad('bob', 6, '-', 2)`
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*
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* This would return: `bob---` as it has padded it out to 6 characters, using the `-` on the right.
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*
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* You can also use it to pad numbers (they are always returned as strings):
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*
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* `pad(512, 6, '0', 1)`
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*
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* Would return: `000512` with the string padded to the left.
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*
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* If you don't specify a direction it'll pad to both sides:
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*
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* `pad('c64', 7, '*')`
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*
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* Would return: `**c64**`
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*
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* @method Phaser.Utils.pad
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* @param {string} str - The target string. `toString()` will be called on the string, which means you can also pass in common data types like numbers.
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* @param {integer} [len=0] - The number of characters to be added.
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* @param {string} [pad=" "] - The string to pad it out with (defaults to a space).
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* @param {integer} [dir=3] - The direction dir = 1 (left), 2 (right), 3 (both).
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* @return {string} The padded string.
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*/
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pad: function (str, len, pad, dir) {
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if (len === undefined) { var len = 0; }
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if (pad === undefined) { var pad = ' '; }
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if (dir === undefined) { var dir = 3; }
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str = str.toString();
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var padlen = 0;
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if (len + 1 >= str.length)
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{
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switch (dir)
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{
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case 1:
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str = new Array(len + 1 - str.length).join(pad) + str;
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break;
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case 3:
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var right = Math.ceil((padlen = len - str.length) / 2);
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var left = padlen - right;
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str = new Array(left+1).join(pad) + str + new Array(right+1).join(pad);
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break;
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default:
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str = str + new Array(len + 1 - str.length).join(pad);
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break;
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}
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}
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return str;
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},
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/**
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* This is a slightly modified version of jQuery.isPlainObject.
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* A plain object is an object whose internal class property is [object Object].
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* @method Phaser.Utils.isPlainObject
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* @param {object} obj - The object to inspect.
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* @return {boolean} - true if the object is plain, otherwise false.
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*/
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isPlainObject: function (obj) {
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// Not plain objects:
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// - Any object or value whose internal [[Class]] property is not "[object Object]"
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// - DOM nodes
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// - window
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if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window)
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{
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return false;
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}
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// Support: Firefox <20
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects, ie. |window.location|
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// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
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try {
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if (obj.constructor && !({}).hasOwnProperty.call(obj.constructor.prototype, "isPrototypeOf"))
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{
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return false;
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}
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} catch (e) {
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return false;
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}
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// If the function hasn't returned already, we're confident that
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// |obj| is a plain object, created by {} or constructed with new Object
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return true;
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},
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/**
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* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
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*
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* @method Phaser.Utils.extend
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* @param {boolean} deep - Perform a deep copy?
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* @param {object} target - The target object to copy to.
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* @return {object} The extended object.
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*/
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extend: function () {
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var options, name, src, copy, copyIsArray, clone,
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target = arguments[0] || {},
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i = 1,
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length = arguments.length,
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deep = false;
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// Handle a deep copy situation
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if (typeof target === "boolean")
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{
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deep = target;
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target = arguments[1] || {};
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// skip the boolean and the target
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i = 2;
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}
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// extend Phaser if only one argument is passed
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if (length === i)
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{
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target = this;
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--i;
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}
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for (; i < length; i++)
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{
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// Only deal with non-null/undefined values
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if ((options = arguments[i]) != null)
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{
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// Extend the base object
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for (name in options)
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{
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src = target[name];
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copy = options[name];
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// Prevent never-ending loop
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if (target === copy)
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{
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continue;
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}
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// Recurse if we're merging plain objects or arrays
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if (deep && copy && (Phaser.Utils.isPlainObject(copy) || (copyIsArray = Array.isArray(copy))))
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{
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if (copyIsArray)
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{
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copyIsArray = false;
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clone = src && Array.isArray(src) ? src : [];
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}
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else
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{
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clone = src && Phaser.Utils.isPlainObject(src) ? src : {};
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}
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// Never move original objects, clone them
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target[name] = Phaser.Utils.extend(deep, clone, copy);
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// Don't bring in undefined values
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}
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else if (copy !== undefined)
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{
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target[name] = copy;
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}
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}
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}
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}
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// Return the modified object
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return target;
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},
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/**
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* Mixes in an existing mixin object with the target.
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*
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* Values in the mixin that have either `get` or `set` functions are created as properties via `defineProperty`
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* _except_ if they also define a `clone` method - if a clone method is defined that is called instead and
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* the result is assigned directly.
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*
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* @method Phaser.Utils.mixinPrototype
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* @param {object} target - The target object to receive the new functions.
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* @param {object} mixin - The object to copy the functions from.
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* @param {boolean} [replace=false] - If the target object already has a matching function should it be overwritten or not?
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*/
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mixinPrototype: function (target, mixin, replace) {
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if (replace === undefined) { replace = false; }
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var mixinKeys = Object.keys(mixin);
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for (var i = 0; i < mixinKeys.length; i++)
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{
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var key = mixinKeys[i];
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var value = mixin[key];
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if (!replace && (key in target))
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{
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// Not overwriting existing property
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continue;
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}
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else
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{
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if (value &&
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(typeof value.get === 'function' || typeof value.set === 'function'))
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{
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// Special case for classes like Phaser.Point which has a 'set' function!
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if (typeof value.clone === 'function')
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{
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target[key] = value.clone();
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}
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else
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{
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Object.defineProperty(target, key, value);
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}
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}
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else
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{
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target[key] = value;
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}
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}
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}
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},
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/**
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* Mixes the source object into the destination object, returning the newly modified destination object.
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* Based on original code by @mudcube
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*
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* @method Phaser.Utils.mixin
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* @param {object} from - The object to copy (the source object).
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* @param {object} to - The object to copy to (the destination object).
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* @return {object} The modified destination object.
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*/
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mixin: function (from, to) {
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if (!from || typeof (from) !== "object")
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{
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return to;
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}
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for (var key in from)
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{
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var o = from[key];
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if (o.childNodes || o.cloneNode)
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{
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continue;
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}
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var type = typeof (from[key]);
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if (!from[key] || type !== "object")
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{
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to[key] = from[key];
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}
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else
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{
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// Clone sub-object
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if (typeof (to[key]) === type)
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{
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to[key] = Phaser.Utils.mixin(from[key], to[key]);
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}
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else
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{
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to[key] = Phaser.Utils.mixin(from[key], new o.constructor());
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}
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}
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}
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return to;
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}
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};
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