mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
112 lines
No EOL
2.7 KiB
TypeScript
112 lines
No EOL
2.7 KiB
TypeScript
/// <reference path="../../Game.ts" />
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/**
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* Phaser - Mouse
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*
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* The Mouse class handles mouse interactions with the game and the resulting events.
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*/
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module Phaser {
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export class Mouse {
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constructor(game: Game) {
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this._game = game;
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}
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/**
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* Local private reference to game.
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* @property _game
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* @type {Phaser.Game}
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* @private
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**/
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private _game: Game;
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public static LEFT_BUTTON: number = 0;
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public static MIDDLE_BUTTON: number = 1;
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public static RIGHT_BUTTON: number = 2;
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/**
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* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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* @type {Boolean}
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*/
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public disabled: bool = false;
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/**
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* Starts the event listeners running
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* @method start
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*/
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public start() {
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this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
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this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
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this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
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}
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/**
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* @param {MouseEvent} event
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*/
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public onMouseDown(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this._game.input.mousePointer.start(event);
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}
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/**
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* @param {MouseEvent} event
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*/
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public onMouseMove(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this._game.input.mousePointer.move(event);
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}
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/**
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* @param {MouseEvent} event
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*/
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public onMouseUp(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this._game.input.mousePointer.stop(event);
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}
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/**
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* Stop the event listeners
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* @method stop
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*/
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public stop() {
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//this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
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//this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
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//this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
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}
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}
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} |