mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
36 lines
926 B
JavaScript
36 lines
926 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
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function preload() {
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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}
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var firstGroup;
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function create() {
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// Here we'll create a new Group
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firstGroup = game.add.group();
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// And add some sprites to it
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for (var i = 0; i < 10; i++)
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{
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// Create a new sprite at a random screen location
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var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
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// This set-ups a listener for the event, view your console.log output to see the result
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newSprite.events.onAddedToGroup.add(logGroupAdd);
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// Add the sprite to the Group
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firstGroup.add(newSprite);
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}
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}
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function logGroupAdd(sprite, group) {
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console.log('Sprite added to Group', group.ID, 'at z-index:', group.getIndex(sprite));
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}
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