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1fa400b431
phaser
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Richard Davey
1fa400b431
The Spine Plugin
add
and
make
functions didn't clear and rebind the WebGL pipeline. This could cause two different visual issues: The first is that a Phaser Game Object (such as a Sprite) could be seen to change its texture to display the Spine atlas texture instead for a single frame, and then on the next pass revert back to normal again. The second issue is that if the Spine skeleton wasn't added to the display list, but just created (via
addToScene: false
) then the Sprite would take on the texture frame entirely from that point on.
Fix
#6362
2023-02-06 16:44:32 +00:00
..
camera3d
Cam3D plugin updated for 3.50
2020-10-10 10:29:12 +01:00
fbinstant
FacebookInstantGamesPlugin.showAd
and
showVideo
will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly.
Fix
#4888
2020-01-14 22:16:41 +00:00
impact
Impact Physics is now removed from the core API
2020-02-04 14:52:04 +00:00
layer3d
Merge remote-tracking branch 'origin/master' into Fix_object_types
2020-12-10 11:23:35 +01:00
spine
The Spine Plugin
add
and
make
functions didn't clear and rebind the WebGL pipeline. This could cause two different visual issues: The first is that a Phaser Game Object (such as a Sprite) could be seen to change its texture to display the Spine atlas texture instead for a single frame, and then on the next pass revert back to normal again. The second issue is that if the Spine skeleton wasn't added to the display list, but just created (via
addToScene: false
) then the Sprite would take on the texture frame entirely from that point on.
Fix
#6362
2023-02-06 16:44:32 +00:00
spine4.1
spine4.1 plugin about createSkeleton perf issue (also optimize spine plugin spineFileCallback func)
2023-01-14 04:52:24 +08:00