mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
151 lines
4.7 KiB
JavaScript
151 lines
4.7 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var Class = require('../../utils/Class');
|
|
var ImpactBody = require('./ImpactBody');
|
|
var ImpactImage = require('./ImpactImage');
|
|
var ImpactSprite = require('./ImpactSprite');
|
|
|
|
/**
|
|
* @classdesc
|
|
* The Impact Physics Factory allows you to easily create Impact Physics enabled Game Objects.
|
|
* Objects that are created by this Factory are automatically added to the physics world.
|
|
*
|
|
* @class Factory
|
|
* @memberof Phaser.Physics.Impact
|
|
* @constructor
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.Physics.Impact.World} world - A reference to the Impact Physics world.
|
|
*/
|
|
var Factory = new Class({
|
|
|
|
initialize:
|
|
|
|
function Factory (world)
|
|
{
|
|
/**
|
|
* A reference to the Impact Physics world.
|
|
*
|
|
* @name Phaser.Physics.Impact.Factory#world
|
|
* @type {Phaser.Physics.Impact.World}
|
|
* @since 3.0.0
|
|
*/
|
|
this.world = world;
|
|
|
|
/**
|
|
* A reference to the Scene.Systems this Impact Physics instance belongs to.
|
|
*
|
|
* @name Phaser.Physics.Impact.Factory#sys
|
|
* @type {Phaser.Scenes.Systems}
|
|
* @since 3.0.0
|
|
*/
|
|
this.sys = world.scene.sys;
|
|
},
|
|
|
|
/**
|
|
* Creates a new ImpactBody object and adds it to the physics simulation.
|
|
*
|
|
* @method Phaser.Physics.Impact.Factory#body
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - The horizontal position of the body in the physics world.
|
|
* @param {number} y - The vertical position of the body in the physics world.
|
|
* @param {number} width - The width of the body.
|
|
* @param {number} height - The height of the body.
|
|
*
|
|
* @return {Phaser.Physics.Impact.ImpactBody} The ImpactBody object that was created.
|
|
*/
|
|
body: function (x, y, width, height)
|
|
{
|
|
return new ImpactBody(this.world, x, y, width, height);
|
|
},
|
|
|
|
/**
|
|
* Adds an Impact Physics Body to the given Game Object.
|
|
*
|
|
* @method Phaser.Physics.Impact.Factory#existing
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to receive the physics body.
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} The Game Object.
|
|
*/
|
|
existing: function (gameObject)
|
|
{
|
|
var x = gameObject.x - gameObject.frame.centerX;
|
|
var y = gameObject.y - gameObject.frame.centerY;
|
|
var w = gameObject.width;
|
|
var h = gameObject.height;
|
|
|
|
gameObject.body = this.world.create(x, y, w, h);
|
|
|
|
gameObject.body.parent = gameObject;
|
|
gameObject.body.gameObject = gameObject;
|
|
|
|
return gameObject;
|
|
},
|
|
|
|
/**
|
|
* Creates a new ImpactImage object and adds it to the physics world.
|
|
*
|
|
* @method Phaser.Physics.Impact.Factory#image
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
* @param {string} key - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
*
|
|
* @return {Phaser.Physics.Impact.ImpactImage} The ImpactImage object that was created.
|
|
*/
|
|
image: function (x, y, key, frame)
|
|
{
|
|
var image = new ImpactImage(this.world, x, y, key, frame);
|
|
|
|
this.sys.displayList.add(image);
|
|
|
|
return image;
|
|
},
|
|
|
|
/**
|
|
* Creates a new ImpactSprite object and adds it to the physics world.
|
|
*
|
|
* @method Phaser.Physics.Impact.Factory#sprite
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
* @param {string} key - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
*
|
|
* @return {Phaser.Physics.Impact.ImpactSprite} The ImpactSprite object that was created.
|
|
*/
|
|
sprite: function (x, y, key, frame)
|
|
{
|
|
var sprite = new ImpactSprite(this.world, x, y, key, frame);
|
|
|
|
this.sys.displayList.add(sprite);
|
|
this.sys.updateList.add(sprite);
|
|
|
|
return sprite;
|
|
},
|
|
|
|
/**
|
|
* Destroys this Factory.
|
|
*
|
|
* @method Phaser.Physics.Impact.Factory#destroy
|
|
* @since 3.5.0
|
|
*/
|
|
destroy: function ()
|
|
{
|
|
this.world = null;
|
|
this.sys = null;
|
|
}
|
|
|
|
});
|
|
|
|
module.exports = Factory;
|