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actions
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Revert "Use Phaser.Display.Align enum instead of integer "
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2020-01-30 22:43:49 +08:00 |
animations
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Lint fixed version of #4373
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2020-04-27 14:40:42 +01:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Tiny optimization for BaseCamera#cull
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2020-05-13 11:20:38 -07:00 |
core
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve
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2020-07-13 12:38:05 +01:00 |
data
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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Expose new function
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2020-08-03 10:49:27 +01:00 |
dom
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Fixed bug from issue #5191
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2020-06-15 08:25:26 -07:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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Cache shadow values
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2020-08-04 11:25:03 +01:00 |
geom
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
input
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
loader
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ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes.
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2020-07-31 11:32:37 +01:00 |
math
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
physics
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Merge pull request #5242 from samme/fix/collide-with-friction
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2020-08-03 10:27:01 +01:00 |
plugins
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Fixed this return types for Phaser.Plugins.PluginManager
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2020-01-30 23:48:56 +08:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
scale
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
scene
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Merge pull request #5172 from lozzajp/quick-doc-fix
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2020-07-13 12:36:51 +01:00 |
sound
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Fix error for missing audio tag (already released)
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2020-05-21 16:40:50 -07:00 |
structs
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
textures
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
tilemaps
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Tidy up everything after rendering
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2020-07-17 15:49:03 +01:00 |
time
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Docs: correct TimerEventConfig.startAt default
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2020-06-16 10:57:35 -07:00 |
tweens
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
utils
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Added String.RemoveAt
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2020-08-02 23:52:45 +01:00 |
const.js
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Bumping to 3.50
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2020-07-31 11:32:47 +01:00 |
phaser-arcade-physics.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
phaser-core.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
phaser.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |