phaser/src
2020-08-04 11:25:03 +01:00
..
actions Revert "Use Phaser.Display.Align enum instead of integer" 2020-01-30 22:43:49 +08:00
animations Lint fixed version of #4373 2020-04-27 14:40:42 +01:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Tiny optimization for BaseCamera#cull 2020-05-13 11:20:38 -07:00
core Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL. 2020-07-15 16:51:40 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve 2020-07-13 12:38:05 +01:00
data Lint fixes 2020-07-13 14:16:52 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display Expose new function 2020-08-03 10:49:27 +01:00
dom Fixed bug from issue #5191 2020-06-15 08:25:26 -07:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects Cache shadow values 2020-08-04 11:25:03 +01:00
geom Bumping to 3.50 2020-07-31 13:41:29 +01:00
input Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
loader ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes. 2020-07-31 11:32:37 +01:00
math Bumping to 3.50 2020-07-31 13:41:29 +01:00
physics Merge pull request #5242 from samme/fix/collide-with-friction 2020-08-03 10:27:01 +01:00
plugins Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Bumping to 3.50 2020-07-31 13:41:29 +01:00
scale The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself. 2020-08-04 10:35:29 +01:00
scene Merge pull request #5172 from lozzajp/quick-doc-fix 2020-07-13 12:36:51 +01:00
sound Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
structs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
textures Bumping to 3.50 2020-07-31 13:41:29 +01:00
tilemaps Tidy up everything after rendering 2020-07-17 15:49:03 +01:00
time Docs: correct TimerEventConfig.startAt default 2020-06-16 10:57:35 -07:00
tweens Lint fixes 2020-07-13 14:16:52 +01:00
utils Added String.RemoveAt 2020-08-02 23:52:45 +01:00
const.js Bumping to 3.50 2020-07-31 11:32:47 +01:00
phaser-arcade-physics.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
phaser-core.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
phaser.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00