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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<a href="Phaser.Math.html">Math</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
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<li class="class-depth-1">
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<a href="Phaser.TweenData.html">TweenData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AssetLoader.html">AssetLoader</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapText.html">BitmapText</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurFilter.html">BlurFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Circle.html">Circle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Ellipse.html">Ellipse</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Event.html">Event</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InteractionData.html">InteractionData</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.Matrix.html">Matrix</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.MovieClip.html">MovieClip</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Point.html">Point</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Polygon.html">Polygon</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rectangle.html">Rectangle</a>
|
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</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Spine.html">Spine</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
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</li>
|
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|
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</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
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|
<div class="row-fluid">
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<div class="span8">
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<div id="main">
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<!--<h1 class="page-title">Class: Pointer</h1>-->
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<section>
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<header>
|
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<h2>
|
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Pointer
|
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</h2>
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<div class="class-description"><p>Phaser.Pointer</p></div>
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</header>
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<article>
|
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<div class="container-overview">
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<dt>
|
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<h4 class="name "
|
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id="Pointer"><span class="type-signature"></span>new Pointer<span class="signature">(game, id)</span><span class="type-signature"></span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
|
<p>A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger on the touch screen.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
|
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<thead>
|
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
|
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</tr>
|
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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|
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last"><p>A reference to the currently running game.</p></td>
|
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</tr>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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|
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<td class="description last"><p>The ID of the Pointer object within the game. Each game can have up to 10 active pointers.</p></td>
|
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</tr>
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|
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</tbody>
|
|
</table>
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-15">line 15</a>
|
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</dt>
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</dl>
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</dd>
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</div>
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|
|
<h3 class="subsection-title">Members</h3>
|
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|
|
<dl>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="active"><span class="type-signature"></span>active<span class="type-signature"> :boolean</span></h4>
|
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|
|
</dt>
|
|
<dd>
|
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|
|
<div class="description">
|
|
<p>An active pointer is one that is currently pressed down on the display. A Mouse is always active.</p>
|
|
</div>
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|
|
<dl class="details">
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-217">line 217</a>
|
|
</dt>
|
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</dl>
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|
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</dd>
|
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|
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<dt>
|
|
<h4 class="name "
|
|
id="button"><span class="type-signature"></span>button<span class="type-signature"> :any</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
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|
|
<div class="description">
|
|
<p>The button property of the Pointer as set by the DOM event when this Pointer is started.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-61">line 61</a>
|
|
</dt>
|
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</dl>
|
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|
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</dd>
|
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|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="circle"><span class="type-signature"></span>circle<span class="type-signature"> :<a href="Phaser.Circle.html">Phaser.Circle</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Phaser.Circle that is centered on the x/y coordinates of this pointer, useful for hit detection.
|
|
The Circle size is 44px (Apples recommended "finger tip" size).</p>
|
|
</div>
|
|
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|
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|
|
<dl class="details">
|
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-245">line 245</a>
|
|
</dt>
|
|
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|
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|
|
</dl>
|
|
|
|
|
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|
|
</dd>
|
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|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="clientX"><span class="type-signature"></span>clientX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page).</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-96">line 96</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="clientY"><span class="type-signature"></span>clientY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page).</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-101">line 101</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-223">line 223</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="duration"><span class="type-signature"><readonly> </span>duration<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>How long the Pointer has been depressed on the touchscreen. If not currently down it returns -1.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-816">line 816</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="exists"><span class="type-signature"></span>exists<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Pointer object that exists is allowed to be checked for physics collisions and overlaps.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-37">line 37</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the currently running game.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-20">line 20</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="id"><span class="type-signature"></span>id<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The ID of the Pointer object within the game. Each game can have up to 10 active pointers.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-25">line 25</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="identifier"><span class="type-signature"></span>identifier<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The identifier property of the Pointer as set by the DOM event when this Pointer is started.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-43">line 43</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="isDown"><span class="type-signature"></span>isDown<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the Pointer is touching the touchscreen, or the mouse button is held down, isDown is set to true.</p>
|
|
</div>
|
|
|
|
|
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|
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|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-169">line 169</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="isMouse"><span class="type-signature"></span>isMouse<span class="type-signature"> :boolean</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the Pointer is a mouse this is true, otherwise false.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-163">line 163</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="isUp"><span class="type-signature"></span>isUp<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the Pointer is not touching the touchscreen, or the mouse button is up, isUp is set to true.</p>
|
|
</div>
|
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<dl class="details">
|
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|
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-175">line 175</a>
|
|
</dt>
|
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</dl>
|
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|
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</dd>
|
|
|
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|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="movementX"><span class="type-signature"></span>movementX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal processed relative movement of the Pointer in pixels since last event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-139">line 139</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="movementY"><span class="type-signature"></span>movementY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical processed relative movement of the Pointer in pixels since last event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-145">line 145</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="msSinceLastClick"><span class="type-signature"></span>msSinceLastClick<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The number of milliseconds since the last click or touch event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-205">line 205</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pageX"><span class="type-signature"></span>pageX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal coordinate of the Pointer relative to whole document.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-106">line 106</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pageY"><span class="type-signature"></span>pageY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical coordinate of the Pointer relative to whole document.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-111">line 111</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerId"><span class="type-signature"></span>pointerId<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can and will recycle this value.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-49">line 49</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="position"><span class="type-signature"></span>position<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Phaser.Point object containing the current x/y values of the pointer on the display.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-228">line 228</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="positionDown"><span class="type-signature"></span>positionDown<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Phaser.Point object containing the x/y values of the pointer when it was last in a down state on the display.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-233">line 233</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="positionUp"><span class="type-signature"></span>positionUp<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Phaser.Point object containing the x/y values of the pointer when it was last released.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-238">line 238</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="previousTapTime"><span class="type-signature"></span>previousTapTime<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer was last tapped or clicked.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-193">line 193</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="rawMovementX"><span class="type-signature"></span>rawMovementX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal raw relative movement of the Pointer in pixels since last event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-127">line 127</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="rawMovementY"><span class="type-signature"></span>rawMovementY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical raw relative movement of the Pointer in pixels since last event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-133">line 133</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="screenX"><span class="type-signature"></span>screenX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal coordinate of the Pointer relative to the screen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-116">line 116</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="screenY"><span class="type-signature"></span>screenY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical coordinate of the Pointer relative to the screen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-121">line 121</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="target"><span class="type-signature"></span>target<span class="type-signature"> :any</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The target property of the Pointer as set by the DOM event when this Pointer is started.</p>
|
|
</div>
|
|
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|
|
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|
<dl class="details">
|
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|
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-55">line 55</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
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</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="targetObject"><span class="type-signature"></span>targetObject<span class="type-signature"> :any</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Game Object this Pointer is currently over / touching / dragging.</p>
|
|
</div>
|
|
|
|
|
|
|
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|
|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-211">line 211</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="timeDown"><span class="type-signature"></span>timeDown<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer first touched the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-181">line 181</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="timeUp"><span class="type-signature"></span>timeUp<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer left the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-187">line 187</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="totalTouches"><span class="type-signature"></span>totalTouches<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The total number of times this Pointer has been touched to the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-199">line 199</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="type"><span class="type-signature"><readonly> </span>type<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The const type of this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-31">line 31</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="withinGame"><span class="type-signature"></span>withinGame<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>true if the Pointer is over the game canvas, otherwise false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-91">line 91</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldX"><span class="type-signature"><readonly> </span>worldX<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Gets the X value of this Pointer in world coordinates based on the world camera.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>duration</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The X value of this Pointer in world coordinates based on the world camera.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-837">line 837</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldY"><span class="type-signature"><readonly> </span>worldY<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Gets the Y value of this Pointer in world coordinates based on the world camera.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>duration</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The Y value of this Pointer in world coordinates based on the world camera.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-853">line 853</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-151">line 151</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-157">line 157</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="addClickTrampoline"><span class="type-signature"><internal> </span>addClickTrampoline<span class="signature">(name, callback, callbackContext, callbackArgs)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Add a click trampoline to this pointer.</p>
|
|
<p>A click trampoline is a callback that is run on the DOM 'click' event; this is primarily
|
|
needed with certain browsers (ie. IE11) which restrict some actions like requestFullscreen
|
|
to the DOM 'click' event and reject it for 'pointer<em>' and 'mouse</em>' events.</p>
|
|
<p>This is used internally by the ScaleManager; click trampoline usage is uncommon.
|
|
Click trampolines can only be added to pointers that are currently down.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The name of the trampoline; must be unique among active trampolines in this pointer.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>callback</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">function</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Callback to run/trampoline.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>callbackContext</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Context of the callback.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>callbackArgs</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Array.<object></span>
|
|
|
|
|
|
|
<span class="param-type">null</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Additional callback args, if any. Supplied as an array.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-698">line 698</a>
|
|
</dt>
|
|
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|
|
|
|
|
|
|
</dl>
|
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|
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|
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|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(<span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Pointer is considered justPressed if the time it was pressed onto the touchscreen or clicked is less than justPressedRate.
|
|
Note that calling justPressed doesn't reset the pressed status of the Pointer, it will return <code>true</code> for as long as the duration is valid.
|
|
If you wish to check if the Pointer was pressed down just once then see the Sprite.events.onInputDown event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>duration</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time to check against. If none given it will use InputManager.justPressedRate.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>true if the Pointer was pressed down within the duration given.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-666">line 666</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(<span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Pointer is considered justReleased if the time it left the touchscreen is less than justReleasedRate.
|
|
Note that calling justReleased doesn't reset the pressed status of the Pointer, it will return <code>true</code> for as long as the duration is valid.
|
|
If you wish to check if the Pointer was released just once then see the Sprite.events.onInputUp event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>duration</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time to check against. If none given it will use InputManager.justReleasedRate.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>true if the Pointer was released within the duration given.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-682">line 682</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="leave"><span class="type-signature"></span>leave<span class="signature">(event)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called when the Pointer leaves the target area.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>event</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">MouseEvent</span>
|
|
|
|
|
|
|
<span class="param-type">PointerEvent</span>
|
|
|
|
|
|
|
<span class="param-type">TouchEvent</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The event passed up from the input handler.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-583">line 583</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="move"><span class="type-signature"></span>move<span class="signature">(event, <span class="optional">fromClick</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called when the Pointer is moved.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>event</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">MouseEvent</span>
|
|
|
|
|
|
|
<span class="param-type">PointerEvent</span>
|
|
|
|
|
|
|
<span class="param-type">TouchEvent</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The event passed up from the input handler.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>fromClick</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Was this called from the click event?</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-385">line 385</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="processInteractiveObjects"><span class="type-signature"><internal> </span>processInteractiveObjects<span class="signature">(<span class="optional">fromClick</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Process all interactive objects to find out which ones were updated in the recent Pointer move.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>fromClick</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Was this called from the click event?</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if this method processes an object (i.e. a Sprite becomes the Pointers currentTarget), otherwise false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="important tag-deprecated">Internal:</dt>
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<dd class="tag-deprecated"><ul>
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<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
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</ul></dd>
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<dt class="tag-source">Source -
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<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-473">line 473</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Resets the Pointer properties. Called by InputManager.reset when you perform a State change.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-771">line 771</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="resetMovement"><span class="type-signature"></span>resetMovement<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Resets the movementX and movementY properties. Use in your update handler after retrieving the values.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-801">line 801</a>
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</dt>
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</dl>
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</dd>
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<dt>
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|
<h4 class="name "
|
|
id="start"><span class="type-signature"></span>start<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Called when the Pointer is pressed onto the touchscreen.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
|
|
<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
|
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</tr>
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</thead>
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<tbody>
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<tr>
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|
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<td class="name"><code>event</code></td>
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<td class="type">
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<span class="param-type">any</span>
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</td>
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<td class="description last"><p>The DOM event from the browser.</p></td>
|
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-271">line 271</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="stop"><span class="type-signature"></span>stop<span class="signature">(event)</span><span class="type-signature"></span></h4>
|
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|
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</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called when the Pointer leaves the touchscreen.</p>
|
|
</div>
|
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|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
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|
|
|
|
<th>Type</th>
|
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|
|
|
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|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>event</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">MouseEvent</span>
|
|
|
|
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|
|
<span class="param-type">PointerEvent</span>
|
|
|
|
|
|
|
<span class="param-type">TouchEvent</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The event passed up from the input handler.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
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|
|
|
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|
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|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-596">line 596</a>
|
|
</dt>
|
|
|
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|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called by the Input Manager.</p>
|
|
</div>
|
|
|
|
|
|
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|
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|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Pointer.js.html">input/Pointer.js</a>, <a href="Pointer.js.html#sunlight-1-line-337">line 337</a>
|
|
</dt>
|
|
|
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|
|
</dl>
|
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|
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</dd>
|
|
|
|
</dl>
|
|
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|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Tue Nov 25 2014 00:17:51 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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<div class="span3">
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