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1919 lines
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1919 lines
54 KiB
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<li class="class-depth-1">
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<a href="Phaser.TweenData.html">TweenData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AssetLoader.html">AssetLoader</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapText.html">BitmapText</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurFilter.html">BlurFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Circle.html">Circle</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Ellipse.html">Ellipse</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Event.html">Event</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InteractionData.html">InteractionData</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
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</li>
|
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<li class="class-depth-1">
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<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Matrix.html">Matrix</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.MovieClip.html">MovieClip</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.PIXI.html">PIXI</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.PixiShader.html">PixiShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Point.html">Point</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Polygon.html">Polygon</a>
|
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</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Spine.html">Spine</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
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|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/InteractionManager.js</h1>
|
|
|
|
<section>
|
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The interaction manager deals with mouse and touch events. Any DisplayObject can be interactive
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* if its interactive parameter is set to true
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* This manager also supports multitouch.
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*
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* @class InteractionManager
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* @constructor
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* @param stage {Stage} The stage to handle interactions
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*/
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PIXI.InteractionManager = function(stage)
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{
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/**
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* A reference to the stage
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*
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* @property stage
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* @type Stage
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*/
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this.stage = stage;
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/**
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* The mouse data
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*
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* @property mouse
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* @type InteractionData
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*/
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this.mouse = new PIXI.InteractionData();
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/**
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* An object that stores current touches (InteractionData) by id reference
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*
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* @property touches
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* @type Object
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*/
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this.touches = {};
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/**
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* @property tempPoint
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* @type Point
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* @private
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*/
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this.tempPoint = new PIXI.Point();
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/**
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* @property mouseoverEnabled
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* @type Boolean
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* @default
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*/
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this.mouseoverEnabled = true;
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/**
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* Tiny little interactiveData pool !
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*
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* @property pool
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* @type Array
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*/
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this.pool = [];
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/**
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* An array containing all the iterative items from the our interactive tree
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* @property interactiveItems
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* @type Array
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* @private
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*/
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this.interactiveItems = [];
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/**
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* Our canvas
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* @property interactionDOMElement
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* @type HTMLCanvasElement
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* @private
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*/
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this.interactionDOMElement = null;
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//this will make it so that you don't have to call bind all the time
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/**
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* @property onMouseMove
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* @type Function
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*/
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this.onMouseMove = this.onMouseMove.bind( this );
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/**
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* @property onMouseDown
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* @type Function
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*/
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this.onMouseDown = this.onMouseDown.bind(this);
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/**
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* @property onMouseOut
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* @type Function
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*/
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this.onMouseOut = this.onMouseOut.bind(this);
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/**
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* @property onMouseUp
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* @type Function
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*/
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this.onMouseUp = this.onMouseUp.bind(this);
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/**
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* @property onTouchStart
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* @type Function
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*/
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this.onTouchStart = this.onTouchStart.bind(this);
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/**
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* @property onTouchEnd
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* @type Function
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*/
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this.onTouchEnd = this.onTouchEnd.bind(this);
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/**
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* @property onTouchMove
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* @type Function
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*/
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this.onTouchMove = this.onTouchMove.bind(this);
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/**
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* @property last
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* @type Number
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*/
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this.last = 0;
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/**
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* The css style of the cursor that is being used
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* @property currentCursorStyle
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* @type String
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*/
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this.currentCursorStyle = 'inherit';
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/**
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* Is set to true when the mouse is moved out of the canvas
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* @property mouseOut
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* @type Boolean
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*/
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this.mouseOut = false;
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/**
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* @property resolution
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* @type Number
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*/
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this.resolution = 1;
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// used for hit testing
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this._tempPoint = new PIXI.Point();
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};
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// constructor
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PIXI.InteractionManager.prototype.constructor = PIXI.InteractionManager;
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/**
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* Collects an interactive sprite recursively to have their interactions managed
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*
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* @method collectInteractiveSprite
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* @param displayObject {DisplayObject} the displayObject to collect
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* @param iParent {DisplayObject} the display object's parent
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* @private
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*/
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PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject, iParent)
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{
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var children = displayObject.children;
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var length = children.length;
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// make an interaction tree... {item.__interactiveParent}
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for (var i = length - 1; i >= 0; i--)
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{
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var child = children[i];
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// push all interactive bits
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if (child._interactive)
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{
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iParent.interactiveChildren = true;
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//child.__iParent = iParent;
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this.interactiveItems.push(child);
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if (child.children.length > 0) {
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this.collectInteractiveSprite(child, child);
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}
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}
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else
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{
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child.__iParent = null;
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if (child.children.length > 0)
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{
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this.collectInteractiveSprite(child, iParent);
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}
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}
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}
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};
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/**
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* Sets the target for event delegation
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*
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* @method setTarget
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* @param target {WebGLRenderer|CanvasRenderer} the renderer to bind events to
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* @private
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*/
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PIXI.InteractionManager.prototype.setTarget = function(target)
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{
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this.target = target;
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this.resolution = target.resolution;
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// Check if the dom element has been set. If it has don't do anything.
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if (this.interactionDOMElement !== null) return;
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this.setTargetDomElement (target.view);
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};
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/**
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* Sets the DOM element which will receive mouse/touch events. This is useful for when you have other DOM
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* elements on top of the renderers Canvas element. With this you'll be able to delegate another DOM element
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* to receive those events
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*
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* @method setTargetDomElement
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* @param domElement {DOMElement} the DOM element which will receive mouse and touch events
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* @private
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*/
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PIXI.InteractionManager.prototype.setTargetDomElement = function(domElement)
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{
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this.removeEvents();
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if (window.navigator.msPointerEnabled)
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{
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// time to remove some of that zoom in ja..
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domElement.style['-ms-content-zooming'] = 'none';
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domElement.style['-ms-touch-action'] = 'none';
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}
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this.interactionDOMElement = domElement;
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domElement.addEventListener('mousemove', this.onMouseMove, true);
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domElement.addEventListener('mousedown', this.onMouseDown, true);
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domElement.addEventListener('mouseout', this.onMouseOut, true);
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// aint no multi touch just yet!
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domElement.addEventListener('touchstart', this.onTouchStart, true);
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domElement.addEventListener('touchend', this.onTouchEnd, true);
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domElement.addEventListener('touchmove', this.onTouchMove, true);
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window.addEventListener('mouseup', this.onMouseUp, true);
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};
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/**
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* @method removeEvents
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* @private
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*/
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PIXI.InteractionManager.prototype.removeEvents = function()
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{
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if (!this.interactionDOMElement) return;
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this.interactionDOMElement.style['-ms-content-zooming'] = '';
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this.interactionDOMElement.style['-ms-touch-action'] = '';
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this.interactionDOMElement.removeEventListener('mousemove', this.onMouseMove, true);
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this.interactionDOMElement.removeEventListener('mousedown', this.onMouseDown, true);
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this.interactionDOMElement.removeEventListener('mouseout', this.onMouseOut, true);
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// aint no multi touch just yet!
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this.interactionDOMElement.removeEventListener('touchstart', this.onTouchStart, true);
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this.interactionDOMElement.removeEventListener('touchend', this.onTouchEnd, true);
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this.interactionDOMElement.removeEventListener('touchmove', this.onTouchMove, true);
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this.interactionDOMElement = null;
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window.removeEventListener('mouseup', this.onMouseUp, true);
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};
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/**
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* updates the state of interactive objects
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*
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* @method update
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* @private
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*/
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PIXI.InteractionManager.prototype.update = function()
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{
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if (!this.target) return;
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// frequency of 30fps??
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var now = Date.now();
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var diff = now - this.last;
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diff = (diff * PIXI.INTERACTION_FREQUENCY ) / 1000;
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if (diff < 1) return;
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this.last = now;
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var i = 0;
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// ok.. so mouse events??
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// yes for now :)
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// OPTIMISE - how often to check??
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if (this.dirty)
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{
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this.rebuildInteractiveGraph();
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}
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// loop through interactive objects!
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var length = this.interactiveItems.length;
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var cursor = 'inherit';
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var over = false;
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for (i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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// OPTIMISATION - only calculate every time if the mousemove function exists..
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// OK so.. does the object have any other interactive functions?
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// hit-test the clip!
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// if (item.mouseover || item.mouseout || item.buttonMode)
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// {
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// ok so there are some functions so lets hit test it..
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item.__hit = this.hitTest(item, this.mouse);
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this.mouse.target = item;
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// ok so deal with interactions..
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// looks like there was a hit!
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if (item.__hit && !over)
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{
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if (item.buttonMode) cursor = item.defaultCursor;
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if (!item.interactiveChildren)
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{
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over = true;
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}
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if (!item.__isOver)
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{
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if (item.mouseover)
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{
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item.mouseover (this.mouse);
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}
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item.__isOver = true;
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}
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}
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else
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{
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if (item.__isOver)
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{
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// roll out!
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if (item.mouseout)
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{
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item.mouseout (this.mouse);
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}
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item.__isOver = false;
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}
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}
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}
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if (this.currentCursorStyle !== cursor)
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{
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this.currentCursorStyle = cursor;
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this.interactionDOMElement.style.cursor = cursor;
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}
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};
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/**
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* @method rebuildInteractiveGraph
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* @private
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*/
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PIXI.InteractionManager.prototype.rebuildInteractiveGraph = function()
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{
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this.dirty = false;
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var len = this.interactiveItems.length;
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for (var i = 0; i < len; i++) {
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this.interactiveItems[i].interactiveChildren = false;
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}
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this.interactiveItems = [];
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if (this.stage.interactive)
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{
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this.interactiveItems.push(this.stage);
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}
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// Go through and collect all the objects that are interactive..
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this.collectInteractiveSprite(this.stage, this.stage);
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};
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/**
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* Is called when the mouse moves across the renderer element
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*
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* @method onMouseMove
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* @param event {Event} The DOM event of the mouse moving
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* @private
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*/
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PIXI.InteractionManager.prototype.onMouseMove = function(event)
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{
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if (this.dirty)
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{
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this.rebuildInteractiveGraph();
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}
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this.mouse.originalEvent = event;
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// TODO optimize by not check EVERY TIME! maybe half as often? //
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var rect = this.interactionDOMElement.getBoundingClientRect();
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this.mouse.global.x = (event.clientX - rect.left) * (this.target.width / rect.width) / this.resolution;
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this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height) / this.resolution;
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var length = this.interactiveItems.length;
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for (var i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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// Call the function!
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if (item.mousemove)
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{
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item.mousemove(this.mouse);
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}
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}
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};
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/**
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* Is called when the mouse button is pressed down on the renderer element
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*
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* @method onMouseDown
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* @param event {Event} The DOM event of a mouse button being pressed down
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* @private
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*/
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PIXI.InteractionManager.prototype.onMouseDown = function(event)
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{
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if (this.dirty)
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{
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this.rebuildInteractiveGraph();
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}
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this.mouse.originalEvent = event;
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if (PIXI.AUTO_PREVENT_DEFAULT)
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{
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this.mouse.originalEvent.preventDefault();
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}
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// loop through interaction tree...
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// hit test each item! ->
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// get interactive items under point??
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//stage.__i
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var length = this.interactiveItems.length;
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var e = this.mouse.originalEvent;
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var isRightButton = e.button === 2 || e.which === 3;
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var downFunction = isRightButton ? 'rightdown' : 'mousedown';
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var clickFunction = isRightButton ? 'rightclick' : 'click';
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var buttonIsDown = isRightButton ? '__rightIsDown' : '__mouseIsDown';
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var isDown = isRightButton ? '__isRightDown' : '__isDown';
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// while
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// hit test
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for (var i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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if (item[downFunction] || item[clickFunction])
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{
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item[buttonIsDown] = true;
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item.__hit = this.hitTest(item, this.mouse);
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if (item.__hit)
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{
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//call the function!
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if (item[downFunction])
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{
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item[downFunction](this.mouse);
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}
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item[isDown] = true;
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// just the one!
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if (!item.interactiveChildren) break;
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}
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}
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}
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};
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/**
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* Is called when the mouse is moved out of the renderer element
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*
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* @method onMouseOut
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* @param event {Event} The DOM event of a mouse being moved out
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* @private
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*/
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PIXI.InteractionManager.prototype.onMouseOut = function(event)
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{
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if (this.dirty)
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{
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this.rebuildInteractiveGraph();
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}
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this.mouse.originalEvent = event;
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var length = this.interactiveItems.length;
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this.interactionDOMElement.style.cursor = 'inherit';
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for (var i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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if (item.__isOver)
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{
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this.mouse.target = item;
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if (item.mouseout)
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{
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item.mouseout(this.mouse);
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}
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item.__isOver = false;
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}
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}
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this.mouseOut = true;
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// move the mouse to an impossible position
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this.mouse.global.x = -10000;
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this.mouse.global.y = -10000;
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};
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/**
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* Is called when the mouse button is released on the renderer element
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*
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* @method onMouseUp
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* @param event {Event} The DOM event of a mouse button being released
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* @private
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*/
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PIXI.InteractionManager.prototype.onMouseUp = function(event)
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{
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if (this.dirty)
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{
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this.rebuildInteractiveGraph();
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}
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this.mouse.originalEvent = event;
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var length = this.interactiveItems.length;
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var up = false;
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var e = this.mouse.originalEvent;
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var isRightButton = e.button === 2 || e.which === 3;
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var upFunction = isRightButton ? 'rightup' : 'mouseup';
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var clickFunction = isRightButton ? 'rightclick' : 'click';
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var upOutsideFunction = isRightButton ? 'rightupoutside' : 'mouseupoutside';
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var isDown = isRightButton ? '__isRightDown' : '__isDown';
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for (var i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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if (item[clickFunction] || item[upFunction] || item[upOutsideFunction])
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{
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item.__hit = this.hitTest(item, this.mouse);
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if (item.__hit && !up)
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{
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//call the function!
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if (item[upFunction])
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{
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item[upFunction](this.mouse);
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}
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if (item[isDown])
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{
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if (item[clickFunction])
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{
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item[clickFunction](this.mouse);
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}
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}
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if (!item.interactiveChildren)
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{
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up = true;
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}
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}
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else
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{
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if (item[isDown])
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{
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if (item[upOutsideFunction]) item[upOutsideFunction](this.mouse);
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}
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}
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item[isDown] = false;
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}
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}
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};
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/**
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* Tests if the current mouse coordinates hit a sprite
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*
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* @method hitTest
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* @param item {DisplayObject} The displayObject to test for a hit
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* @param interactionData {InteractionData} The interactionData object to update in the case there is a hit
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* @private
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*/
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PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
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{
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var global = interactionData.global;
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if (!item.worldVisible)
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{
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return false;
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}
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// map the global point to local space.
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item.worldTransform.applyInverse(global, this._tempPoint);
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var x = this._tempPoint.x,
|
|
y = this._tempPoint.y,
|
|
i;
|
|
|
|
interactionData.target = item;
|
|
|
|
//a sprite or display object with a hit area defined
|
|
if (item.hitArea && item.hitArea.contains)
|
|
{
|
|
return item.hitArea.contains(x, y);
|
|
}
|
|
// a sprite with no hitarea defined
|
|
else if(item instanceof PIXI.Sprite)
|
|
{
|
|
var width = item.texture.frame.width;
|
|
var height = item.texture.frame.height;
|
|
var x1 = -width * item.anchor.x;
|
|
var y1;
|
|
|
|
if (x > x1 && x < x1 + width)
|
|
{
|
|
y1 = -height * item.anchor.y;
|
|
|
|
if (y > y1 && y < y1 + height)
|
|
{
|
|
// set the target property if a hit is true!
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if(item instanceof PIXI.Graphics)
|
|
{
|
|
var graphicsData = item.graphicsData;
|
|
for (i = 0; i < graphicsData.length; i++)
|
|
{
|
|
var data = graphicsData[i];
|
|
if(!data.fill)continue;
|
|
|
|
// only deal with fills..
|
|
if(data.shape)
|
|
{
|
|
if(data.shape.contains(x, y))
|
|
{
|
|
//interactionData.target = item;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var length = item.children.length;
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
var tempItem = item.children[i];
|
|
var hit = this.hitTest(tempItem, interactionData);
|
|
if (hit)
|
|
{
|
|
// hmm.. TODO SET CORRECT TARGET?
|
|
interactionData.target = item;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is moved across the renderer element
|
|
*
|
|
* @method onTouchMove
|
|
* @param event {Event} The DOM event of a touch moving across the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchMove = function(event)
|
|
{
|
|
if (this.dirty)
|
|
{
|
|
this.rebuildInteractiveGraph();
|
|
}
|
|
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
var changedTouches = event.changedTouches;
|
|
var touchData;
|
|
var i = 0;
|
|
|
|
for (i = 0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
touchData = this.touches[touchEvent.identifier];
|
|
touchData.originalEvent = event;
|
|
|
|
// update the touch position
|
|
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.target.width / rect.width) ) / this.resolution;
|
|
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.target.height / rect.height) ) / this.resolution;
|
|
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
|
|
{
|
|
//Support for CocoonJS fullscreen scale modes
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
|
|
for (var j = 0; j < this.interactiveItems.length; j++)
|
|
{
|
|
var item = this.interactiveItems[j];
|
|
if (item.touchmove && item.__touchData && item.__touchData[touchEvent.identifier])
|
|
{
|
|
item.touchmove(touchData);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is started on the renderer element
|
|
*
|
|
* @method onTouchStart
|
|
* @param event {Event} The DOM event of a touch starting on the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchStart = function(event)
|
|
{
|
|
if (this.dirty)
|
|
{
|
|
this.rebuildInteractiveGraph();
|
|
}
|
|
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
|
|
if (PIXI.AUTO_PREVENT_DEFAULT)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
var changedTouches = event.changedTouches;
|
|
for (var i=0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
|
|
var touchData = this.pool.pop();
|
|
if (!touchData)
|
|
{
|
|
touchData = new PIXI.InteractionData();
|
|
}
|
|
|
|
touchData.originalEvent = event;
|
|
|
|
this.touches[touchEvent.identifier] = touchData;
|
|
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.target.width / rect.width) ) / this.resolution;
|
|
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.target.height / rect.height) ) / this.resolution;
|
|
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
|
|
{
|
|
//Support for CocoonJS fullscreen scale modes
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
|
|
var length = this.interactiveItems.length;
|
|
|
|
for (var j = 0; j < length; j++)
|
|
{
|
|
var item = this.interactiveItems[j];
|
|
|
|
if (item.touchstart || item.tap)
|
|
{
|
|
item.__hit = this.hitTest(item, touchData);
|
|
|
|
if (item.__hit)
|
|
{
|
|
//call the function!
|
|
if (item.touchstart)item.touchstart(touchData);
|
|
item.__isDown = true;
|
|
item.__touchData = item.__touchData || {};
|
|
item.__touchData[touchEvent.identifier] = touchData;
|
|
|
|
if (!item.interactiveChildren) break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is ended on the renderer element
|
|
*
|
|
* @method onTouchEnd
|
|
* @param event {Event} The DOM event of a touch ending on the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchEnd = function(event)
|
|
{
|
|
if (this.dirty)
|
|
{
|
|
this.rebuildInteractiveGraph();
|
|
}
|
|
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
var changedTouches = event.changedTouches;
|
|
|
|
for (var i=0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
var touchData = this.touches[touchEvent.identifier];
|
|
var up = false;
|
|
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.target.width / rect.width) ) / this.resolution;
|
|
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.target.height / rect.height) ) / this.resolution;
|
|
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
|
|
{
|
|
//Support for CocoonJS fullscreen scale modes
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
|
|
var length = this.interactiveItems.length;
|
|
for (var j = 0; j < length; j++)
|
|
{
|
|
var item = this.interactiveItems[j];
|
|
|
|
if (item.__touchData && item.__touchData[touchEvent.identifier])
|
|
{
|
|
|
|
item.__hit = this.hitTest(item, item.__touchData[touchEvent.identifier]);
|
|
|
|
// so this one WAS down...
|
|
touchData.originalEvent = event;
|
|
// hitTest??
|
|
|
|
if (item.touchend || item.tap)
|
|
{
|
|
if (item.__hit && !up)
|
|
{
|
|
if (item.touchend)
|
|
{
|
|
item.touchend(touchData);
|
|
}
|
|
if (item.__isDown && item.tap)
|
|
{
|
|
item.tap(touchData);
|
|
}
|
|
if (!item.interactiveChildren)
|
|
{
|
|
up = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (item.__isDown && item.touchendoutside)
|
|
{
|
|
item.touchendoutside(touchData);
|
|
}
|
|
}
|
|
|
|
item.__isDown = false;
|
|
}
|
|
|
|
item.__touchData[touchEvent.identifier] = null;
|
|
}
|
|
}
|
|
// remove the touch..
|
|
this.pool.push(touchData);
|
|
this.touches[touchEvent.identifier] = null;
|
|
}
|
|
};
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
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<div class="clearfix"></div>
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<footer>
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|
|
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<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
|
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|
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<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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|
on Tue Nov 25 2014 00:17:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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