phaser/Tests/sprites/scale sprite 5.js
2013-05-29 12:24:25 +01:00

42 lines
1.6 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
}
var fuji;
var tween;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
// Here we'll assign the new sprite to the local fuji variable
fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
// sets origin to the center of the sprite (half the width and half the height)
fuji.origin.setTo(160, 100);
// We'll tween the scale down to zero (which will make the sprite invisible) and then flip it
// The end result should look like turning over a card
// Create our tween
tween = game.add.tween(fuji.scale);
// Start it going
scaleLeft();
}
function scaleLeft() {
tween.clear();
tween.to({
x: 0
}, 1000);
tween.onComplete.add(scaleRight, this);
tween.start();
}
function scaleRight() {
tween.clear();
tween.to({
x: 1
}, 1000);
tween.onComplete.add(scaleLeft, this);
tween.start();
// This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true
(fuji.texture.flippedX) ? fuji.texture.flippedX = false : fuji.texture.flippedX = true;
}
})();