mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
80 lines
3 KiB
TypeScript
80 lines
3 KiB
TypeScript
/// <reference path="../gameobjects/Sprite.d.ts" />
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/// <reference path="../Game.d.ts" />
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module Phaser {
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class Camera {
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constructor(game: Game, id: number, x: number, y: number, width: number, height: number);
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private _game;
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private _clip;
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private _stageX;
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private _stageY;
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private _rotation;
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private _target;
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private _sx;
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private _sy;
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private _fxFlashColor;
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private _fxFlashComplete;
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private _fxFlashDuration;
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private _fxFlashAlpha;
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private _fxFadeColor;
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private _fxFadeComplete;
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private _fxFadeDuration;
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private _fxFadeAlpha;
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private _fxShakeIntensity;
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private _fxShakeDuration;
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private _fxShakeComplete;
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private _fxShakeOffset;
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private _fxShakeDirection;
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private _fxShakePrevX;
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private _fxShakePrevY;
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static STYLE_LOCKON: number;
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static STYLE_PLATFORMER: number;
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static STYLE_TOPDOWN: number;
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static STYLE_TOPDOWN_TIGHT: number;
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static SHAKE_BOTH_AXES: number;
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static SHAKE_HORIZONTAL_ONLY: number;
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static SHAKE_VERTICAL_ONLY: number;
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public ID: number;
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public worldView: Rectangle;
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public totalSpritesRendered: number;
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public scale: MicroPoint;
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public scroll: MicroPoint;
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public bounds: Rectangle;
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public deadzone: Rectangle;
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public showBorder: bool;
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public borderColor: string;
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public opaque: bool;
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private _bgColor;
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private _bgTexture;
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private _bgTextureRepeat;
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public showShadow: bool;
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public shadowColor: string;
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public shadowBlur: number;
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public shadowOffset: MicroPoint;
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public visible: bool;
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public alpha: number;
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public inputX: number;
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public inputY: number;
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public fx: FXManager;
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public flash(color?: number, duration?: number, onComplete?, force?: bool): void;
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public fade(color?: number, duration?: number, onComplete?, force?: bool): void;
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public shake(intensity?: number, duration?: number, onComplete?, force?: bool, direction?: number): void;
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public stopFX(): void;
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public follow(target: Sprite, style?: number): void;
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public focusOnXY(x: number, y: number): void;
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public focusOn(point): void;
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public setBounds(x?: number, y?: number, width?: number, height?: number): void;
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public update(): void;
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public render(): void;
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public backgroundColor : string;
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public setTexture(key: string, repeat?: string): void;
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public setPosition(x: number, y: number): void;
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public setSize(width: number, height: number): void;
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public renderDebugInfo(x: number, y: number, color?: string): void;
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public x : number;
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public y : number;
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public width : number;
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public height : number;
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public rotation : number;
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private checkClip();
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}
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}
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