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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
boot
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
cache
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The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not.
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2018-04-25 17:07:39 +01:00 |
cameras
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remove can take an array of cameras and also no longer needs total to be > 0
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2018-06-27 13:03:40 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Merge pull request #3749 from iamchristopher/fix-changedata-event-value
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2018-06-14 12:33:19 +01:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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TileSprite was using the Size compontent instead of ComputedSize, meaning its getBounds and displayWidth and displayHeight results were incorrect. Fix #3789
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2018-06-27 11:20:21 +01:00 |
geom
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Line#getPointB documentation typo fix: "start" is used where "end" was intended
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2018-06-26 20:30:01 -05:00 |
input
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The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with.
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2018-06-27 12:45:03 +01:00 |
loader
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
math
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
physics
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
plugins
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Delete console.log call on PluginManager.
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2018-05-26 14:01:07 -03:00 |
polyfills
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The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
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2018-05-24 23:17:33 +01:00 |
renderer
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
scene
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
textures
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Added getPixelAlpha method
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2018-06-08 17:50:26 +01:00 |
tilemaps
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fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
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2018-06-27 10:33:35 +08:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
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2018-06-27 11:31:51 +01:00 |
const.js
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Preparing for 3.11.0 development
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2018-06-13 15:51:07 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |