mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
46 lines
1.5 KiB
TypeScript
46 lines
1.5 KiB
TypeScript
export default class Camera {
|
|
state: any;
|
|
game: any;
|
|
viewportWidth: any;
|
|
viewportHeight: any;
|
|
transform: any;
|
|
atLimit: any;
|
|
bounds: any;
|
|
view: any;
|
|
width: any;
|
|
height: any;
|
|
private _shake;
|
|
/**
|
|
* A Camera is your view into the game world. It has a position and size and renders only those objects within its field of view.
|
|
* The game automatically creates a single Stage sized camera on boot. Move the camera around the world with Phaser.Camera.x/y
|
|
*
|
|
* @class Phaser.Camera
|
|
* @constructor
|
|
* @param {Phaser.Game} game - Game reference to the currently running game.
|
|
* @param {number} id - Not being used at the moment, will be when Phaser supports multiple camera
|
|
* @param {number} x - Position of the camera on the X axis
|
|
* @param {number} y - Position of the camera on the Y axis
|
|
* @param {number} width - The width of the view rectangle
|
|
* @param {number} height - The height of the view rectangle
|
|
*/
|
|
constructor(state: any, x: any, y: any, viewportWidth: any, viewportHeight: any);
|
|
/**
|
|
* Method called to ensure the camera doesn't venture outside of the game world.
|
|
* Called automatically by Camera.update.
|
|
*
|
|
* @method Phaser.Camera#checkBounds
|
|
* @protected
|
|
*/
|
|
protected checkBounds(): void;
|
|
x: any;
|
|
y: any;
|
|
readonly right: any;
|
|
readonly bottom: any;
|
|
scale: any;
|
|
scaleX: any;
|
|
scaleY: any;
|
|
pivotX: any;
|
|
pivotY: any;
|
|
angle: any;
|
|
rotation: any;
|
|
}
|