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* You can now create a `NineSlice` Game Object without specifying a width or height for it. If you do this, it will use the size of the texture frame instead. * The `NineSlice` Game Object will now check to see if its associated Frame has any scale9 data set, and if so this is now used automatically to populate all of the border values. * The `NineSlice.setSlices` method has a new optional boolean parameter `skipScale9` which will allow you to set the border values of the Nine Slice directly, even if its Frame has associated scale9 data |
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.. | ||
typedefs | ||
NineSlice.js | ||
NineSliceCreator.js | ||
NineSliceFactory.js | ||
NineSliceRender.js | ||
NineSliceWebGLRenderer.js |