phaser/src/gameobjects
2016-06-02 15:38:05 +01:00
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components Sprites that had a tint on them, that then had their frame changed via either Sprite.frame or Sprite.frameName wouldn't re-tint the new frame, and would become stuck on the old frame in Canvas mode (thaks @spayton #2453) 2016-05-17 21:04:40 +01:00
BitmapData.js BitmapData.copy, and by extension any method that uses it, including BitmapData.draw, drawGroup and drawFull, now all support drawing RenderTexture objects. These can either be passed directly, or be the textures of Sprites, such as from a call to generateTexture. 2016-05-12 03:48:14 +01:00
BitmapText.js Fixing issue #2496: Wrapped BitmapText not centering 2016-05-24 09:09:38 -04:00
Button.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Creature.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
GameObjectCreator.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
GameObjectFactory.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Graphics.js Graphics objects can now have a Physics Body directly attached to them, where-as before it would throw an error due to a lack of anchor property (thanks @NLilley #2400) 2016-04-07 00:14:41 +01:00
Image.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Particle.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RenderTexture.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RetroFont.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Rope.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Sprite.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
SpriteBatch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Text.js jshint fixes. 2016-06-02 15:38:05 +01:00
TileSprite.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Video.js Video.onComplete wouldn't fire on iOS if the user hit the 'Done' button before the video had finished playing. It now uses the webkitendfullscreen event to detect this, and dispatches the onComplete signal should that event fire (thanks @kelu-smiley #2498) 2016-06-02 15:26:11 +01:00