phaser/docs/Phaser.Keyboard.html
2016-07-01 16:57:36 +01:00

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<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Keyboard</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Keyboard
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Keyboard"><span class="type-signature"></span>new Keyboard<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Keyboard class monitors keyboard input and dispatches keyboard events.</p>
<p><em>Note</em>: many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting.
See http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/ for more details.</p>
<p>Also please be aware that certain browser extensions can disable or override Phaser keyboard handling.
For example the Chrome extension vimium is known to disable Phaser from using the D key. And there are others.
So please check your extensions before opening Phaser issues.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-21">line 21</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The context under which the callbacks are run.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-48">line 48</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Keyboard input will only be processed if enabled.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-33">line 33</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="event"><span class="type-signature"></span>event<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-38">line 38</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-26">line 26</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="lastChar"><span class="type-signature">&lt;readonly> </span>lastChar<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the string value of the most recently pressed key.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-553">line 553</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="lastKey"><span class="type-signature">&lt;readonly> </span>lastKey<span class="type-signature"> :<a href="Phaser.Key.html">Phaser.Key</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the most recently pressed Key. This is a Phaser.Key object and it changes every time a key is pressed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-576">line 576</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a key is pressed down, including key repeats when a key is held down.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-53">line 53</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPressCallback"><span class="type-signature"></span>onPressCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-58">line 58</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a key is released.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-63">line 63</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pressEvent"><span class="type-signature"></span>pressEvent<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The most recent DOM event from keypress.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-43">line 43</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, <span class="optional">onDown</span>, <span class="optional">onUp</span>, <span class="optional">onPress</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add callbacks to the Keyboard handler so that each time a key is pressed down or released the callbacks are activated.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
<tr>
<td class="name"><code>onDown</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>This callback is invoked every time a key is pressed down.</p></td>
</tr>
<tr>
<td class="name"><code>onUp</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>This callback is invoked every time a key is released.</p></td>
</tr>
<tr>
<td class="name"><code>onPress</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>This callback is invoked every time the onkeypress event is raised.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-114">line 114</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addKey"><span class="type-signature"></span>addKey<span class="signature">(keycode)</span><span class="type-signature"> &rarr; {<a href="Phaser.Key.html">Phaser.Key</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.
The Key object can then be polled, have events attached to it, etc.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Key.html">Phaser.Key</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Key object which you can store locally and reference directly.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-144">line 144</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addKeyCapture"><span class="type-signature"></span>addKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.</p>
<p>The <code>addKeyCapture</code> method enables consuming keyboard event for specific keys so it doesn't bubble up to the the browser
and cause the default browser behavior.</p>
<p>Pass in either a single keycode or an array/hash of keycodes.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
|
<span class="param-type">Array.&lt;integer></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>Either a single <a href="Phaser.KeyCode.html">keycode</a> or an array/hash of keycodes such as <code>[65, 67, 68]</code>.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-294">line 294</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addKeys"><span class="type-signature"></span>addKeys<span class="signature">(keys)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>A practical way to create an object containing user selected hotkeys.</p>
<p>For example,</p>
<pre class="prettyprint source"><code>addKeys( { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S, 'left': Phaser.KeyCode.A, 'right': Phaser.KeyCode.D } );</code></pre><p>would return an object containing properties (<code>up</code>, <code>down</code>, <code>left</code> and <code>right</code>) referring to <a href="Phaser.Key.html">Phaser.Key</a> object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keys</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>A key mapping object, i.e. <code>{ 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S }</code> or <code>{ 'up': 52, 'down': 53 }</code>.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>An object containing the properties mapped to <a href="Phaser.Key.html">Phaser.Key</a> values.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-165">line 165</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="clearCaptures"><span class="type-signature"></span>clearCaptures<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clear all set key captures.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-333">line 333</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createCursorKeys"><span class="type-signature"></span>createCursorKeys<span class="signature">()</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>An object containing properties: <code>up</code>, <code>down</code>, <code>left</code> and <code>right</code> of <a href="Phaser.Key.html">Phaser.Key</a> objects.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-208">line 208</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.
Also clears all key captures and currently created Key objects.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-277">line 277</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="downDuration"><span class="type-signature"></span>downDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,
or was pressed down longer ago than then given duration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
50
</td>
<td class="description last"><p>The duration within which the key is considered as being just pressed. Given in ms.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key was pressed down within the given duration, false if not or null if the Key wasn't found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-487">line 487</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isDown"><span class="type-signature"></span>isDown<span class="signature">(keycode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key is currently down, false if not or null if the Key wasn't found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-531">line 531</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processKeyDown"><span class="type-signature">&lt;internal> </span>processKeyDown<span class="signature">(event)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Process the keydown event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-363">line 363</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processKeyPress"><span class="type-signature">&lt;internal> </span>processKeyPress<span class="signature">(event)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Process the keypress event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-403">line 403</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processKeyUp"><span class="type-signature">&lt;internal> </span>processKeyUp<span class="signature">(event)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Process the keyup event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-426">line 426</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeKey"><span class="type-signature"></span>removeKey<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Key object from the Keyboard manager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-191">line 191</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeKeyCapture"><span class="type-signature"></span>removeKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes an existing key capture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> to remove capturing of.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-321">line 321</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">(<span class="optional">hard</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets all Keys.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hard</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>A soft reset won't reset any events or callbacks that are bound to the Keys. A hard reset will.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-463">line 463</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="start"><span class="type-signature">&lt;internal> </span>start<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Starts the Keyboard event listeners running (keydown and keyup). They are attached to the window.
This is called automatically by Phaser.Input and should not normally be invoked directly.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-220">line 220</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-260">line 260</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates all currently defined keys.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-344">line 344</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="upDuration"><span class="type-signature"></span>upDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,
or was pressed down longer ago than then given duration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.KeyCode.html">Phaser.KeyCode</a></span>
|
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The keycode of the key to check, i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
50
</td>
<td class="description last"><p>The duration within which the key is considered as being just released. Given in ms.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key was released within the given duration, false if not or null if the Key wasn't found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-509">line 509</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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