phaser/docs/Phaser.Animation.html
2015-01-06 06:57:25 +00:00

4255 lines
No EOL
73 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Class: Animation</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/default.css">
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser API</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="Phaser.html">Phaser</a>
</li>
<li class="class-depth-0">
<a href="PIXI.html">PIXI</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1">
<a href="Phaser.Animation.html">Animation</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayList.html">ArrayList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArraySet.html">ArraySet</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Button.html">Button</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DOM.html">DOM</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Events.html">Events</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Filter.html">Filter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Game.html">Game</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Group.html">Group</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Input.html">Input</a>
</li>
<li class="class-depth-1">
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Key.html">Key</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Line.html">Line</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Loader.html">Loader</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Math.html">Math</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Net.html">Net</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particles.html">Particles</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Physics.html">Physics</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AssetLoader.html">AssetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurFilter.html">BlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterBlock.html">FilterBlock</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GrayFilter.html">GrayFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Animation</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Animation
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Animation"><span class="type-signature"></span>new Animation<span class="signature">(game, parent, name, frameData, frames, <span class="optional">frameRate</span>, <span class="optional">loop</span>, loop)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An Animation instance contains a single animation and the controls to play it.
It is created by the AnimationManager, consists of Animation.Frame objects and belongs to a single Game Object such as a Sprite.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the owner of this Animation.</p></td>
</tr>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The unique name for this animation, used in playback commands.</p></td>
</tr>
<tr>
<td class="name"><code>frameData</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The FrameData object that contains all frames used by this Animation.</p></td>
</tr>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
<span class="param-type">Array.&lt;number></span>
|
<span class="param-type">Array.&lt;string></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of numbers or strings indicating which frames to play in which order.</p></td>
</tr>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
60
</td>
<td class="description last"><p>The speed at which the animation should play. The speed is given in frames per second.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the animation is looped or just plays once.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Should this animation loop when it reaches the end or play through once.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-22">line 22</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"> :<a href="Phaser.Frame.html">Phaser.Frame</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The currently displayed frame of the Animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-125">line 125</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="delay"><span class="type-signature"></span>delay<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The delay in ms between each frame of the Animation, based on the given frameRate.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-58">line 58</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="enableUpdate"><span class="type-signature"></span>enableUpdate<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets if this animation will dispatch the onUpdate events upon changing frame.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-704">line 704</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the current frame index and updates the Texture Cache for display.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-643">line 643</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frameTotal"><span class="type-signature">&lt;readonly> </span>frameTotal<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of frames in the currently loaded FrameData, or -1 if no FrameData is loaded.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-630">line 630</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running Game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-29">line 29</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isFinished"><span class="type-signature"></span>isFinished<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The finished state of the Animation. Set to true once playback completes, false during playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-80">line 80</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isPaused"><span class="type-signature"></span>isPaused<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The paused state of the Animation.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-92">line 92</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isPlaying"><span class="type-signature"></span>isPlaying<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The playing state of the Animation. Set to false once playback completes, true during playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-86">line 86</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="killOnComplete"><span class="type-signature"></span>killOnComplete<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Should the parent of this Animation be killed when the animation completes?</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-74">line 74</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="loop"><span class="type-signature"></span>loop<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The loop state of the Animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-63">line 63</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="loopCount"><span class="type-signature"></span>loopCount<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The number of times the animation has looped since it was last started.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-68">line 68</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The user defined name given to this Animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-46">line 46</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onComplete"><span class="type-signature"></span>onComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This event is dispatched when this Animation completes playback. If the animation is set to loop this is never fired, listen for onAnimationLoop instead.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-141">line 141</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onLoop"><span class="type-signature"></span>onLoop<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This event is dispatched when this Animation loops.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-146">line 146</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onStart"><span class="type-signature"></span>onStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This event is dispatched when this Animation starts playback.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-130">line 130</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUpdate"><span class="type-signature"></span>onUpdate<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a>|null</span></h4>
</dt>
<dd>
<div class="description">
<p>This event is dispatched when the Animation changes frame. By default this event is disabled due to its intensive nature. Enable it with: <code>Animation.enableUpdate = true</code>.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
|
<span class="param-type">null</span>
</li>
</ul>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-136">line 136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="paused"><span class="type-signature"></span>paused<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets and sets the paused state of this Animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-596">line 596</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="speed"><span class="type-signature"></span>speed<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will take effect from the next frame. Minimum value is 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-681">line 681</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="generateFrameNames"><span class="type-signature">&lt;static> </span>generateFrameNames<span class="signature">(prefix, start, stop, <span class="optional">suffix</span>, <span class="optional">zeroPad</span>)</span><span class="type-signature"> &rarr; {string[]}</span></h4>
</dt>
<dd>
<div class="description">
<p>Really handy function for when you are creating arrays of animation data but it's using frame names and not numbers.
For example imagine you've got 30 frames named: 'explosion<em>0001-large' to 'explosion_0030-large'
You could use this function to generate those by doing: Phaser.Animation.generateFrameNames('explosion</em>', 1, 30, '-large', 4);</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>prefix</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The start of the filename. If the filename was 'explosion<em>0001-large' the prefix would be 'explosion</em>'.</p></td>
</tr>
<tr>
<td class="name"><code>start</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the start is 1.</p></td>
</tr>
<tr>
<td class="name"><code>stop</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number to count to. If your frames are named 'explosion_0001' to 'explosion_0034' the stop value is 34.</p></td>
</tr>
<tr>
<td class="name"><code>suffix</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
''
</td>
<td class="description last"><p>The end of the filename. If the filename was 'explosion_0001-large' the prefix would be '-large'.</p></td>
</tr>
<tr>
<td class="name"><code>zeroPad</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The number of zeroes to pad the min and max values with. If your frames are named 'explosion_0001' to 'explosion_0034' then the zeroPad is 4.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">string[]</span>
-
</div>
<div class="returns-desc param-desc">
<p>An array of framenames.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-732">line 732</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="complete"><span class="type-signature"></span>complete<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called internally when the animation finishes playback.
Sets the isPlaying and isFinished states and dispatches the onAnimationComplete event if it exists on the parent and local onComplete event.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-569">line 569</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Cleans up this animation ready for deletion. Nulls all values and references.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-541">line 541</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="next"><span class="type-signature"></span>next<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Advances by the given number of frames in the Animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to advance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-430">line 430</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPause"><span class="type-signature"></span>onPause<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called when the Game enters a paused state.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-328">line 328</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onResume"><span class="type-signature"></span>onResume<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called when the Game resumes from a paused state.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-342">line 342</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(<span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">killOnComplete</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Plays this animation.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>killOnComplete</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<ul>
<li>A reference to this Animation instance.</li>
</ul>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-156">line 156</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="previous"><span class="type-signature"></span>previous<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Moves backwards the given number of frames in the Animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to move back.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-479">line 479</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="restart"><span class="type-signature"></span>restart<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets this animation back to the first frame and restarts the animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-214">line 214</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setFrame"><span class="type-signature"></span>setFrame<span class="signature">(<span class="optional">frameId</span>, <span class="optional">useLocalFrameIndex</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets this animations playback to a given frame with the given ID.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frameId</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The identifier of the frame to set. Can be the name of the frame, the sprite index of the frame, or the animation-local frame index.</p></td>
</tr>
<tr>
<td class="name"><code>useLocalFrameIndex</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If you provide a number for frameId, should it use the numeric indexes of the frameData, or the 0-indexed frame index local to the animation.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-239">line 239</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">resetFrame</span>, <span class="optional">dispatchComplete</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops playback of this animation and set it to a finished state. If a resetFrame is provided it will stop playback and set frame to the first in the animation.
If <code>dispatchComplete</code> is true it will dispatch the complete events, otherwise they'll be ignored.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>resetFrame</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true after the animation stops the currentFrame value will be set to the first frame in this animation.</p></td>
</tr>
<tr>
<td class="name"><code>dispatchComplete</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Dispatch the Animation.onComplete and parent.onAnimationComplete events?</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-297">line 297</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates this animation. Called automatically by the AnimationManager.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-356">line 356</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateFrameData"><span class="type-signature"></span>updateFrameData<span class="signature">(frameData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Changes the FrameData object this Animation is using.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frameData</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</td>
<td class="description last"><p>The FrameData object that contains all frames used by this Animation.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-528">line 528</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Tue Jan 06 2015 06:31:50 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
<div class="span3">
<div id="toc"></div>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>