phaser/src/core
photonstorm 1aea08d0f7 AnimationParser.spriteSheet wasn't taking the margin or spacing into account when calculating the numbers of sprites per row/column, nor was it allowing for extra power-of-two padding at the end (fix #482, thanks yig)
AnimationManager.add documentation said that 'frames' could be null, but the code couldn't handle this so it defaults to an empty array if none given (thanks yig)
Also updated TypeScript definitions and StateManager.add docs.
2014-02-26 01:32:38 +00:00
..
Camera.js Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
Filter.js Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
Game.js Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232) 2014-02-25 21:16:56 +00:00
Group.js Stop Group.callAll splitting empty strings. 2014-02-25 05:20:19 +00:00
LinkedList.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Plugin.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
PluginManager.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
ScaleManager.js Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232) 2014-02-25 21:16:56 +00:00
Signal.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
SignalBinding.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Stage.js Fixed issue where Stage.update wasn't called. 2014-02-25 04:58:09 +00:00
State.js Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale. 2014-02-25 14:46:48 +00:00
StateManager.js AnimationParser.spriteSheet wasn't taking the margin or spacing into account when calculating the numbers of sprites per row/column, nor was it allowing for extra power-of-two padding at the end (fix #482, thanks yig) 2014-02-26 01:32:38 +00:00
World.js Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property). 2014-02-15 02:19:37 +00:00