mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
80 lines
1.9 KiB
JavaScript
80 lines
1.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
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*
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* @class Phaser.Particles
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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*/
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Phaser.Particles = function (game) {
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/**
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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this.game = game;
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/**
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* @property {object} emitters - Internal emitters store.
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*/
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this.emitters = {};
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/**
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* @property {number} ID -
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* @default
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*/
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this.ID = 0;
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};
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Phaser.Particles.prototype = {
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/**
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* Adds a new Particle Emitter to the Particle Manager.
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* @method Phaser.Particles#add
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* @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
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* @return {Phaser.Emitter} The emitter that was added.
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*/
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add: function (emitter) {
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this.emitters[emitter.name] = emitter;
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return emitter;
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},
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/**
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* Removes an existing Particle Emitter from the Particle Manager.
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* @method Phaser.Particles#remove
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* @param {Phaser.Emitter} emitter - The emitter to remove.
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*/
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remove: function (emitter) {
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delete this.emitters[emitter.name];
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},
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/**
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* Called by the core game loop. Updates all Emitters who have their exists value set to true.
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* @method Phaser.Particles#update
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* @protected
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*/
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update: function () {
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for (var key in this.emitters)
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{
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if (this.emitters[key].exists)
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{
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this.emitters[key].update();
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}
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}
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}
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};
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Phaser.Particles.prototype.constructor = Phaser.Particles;
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